using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestructibleObject : MonoBehaviour { private Vector3 originalPosition; // Start is called before the first frame update void Start() { originalPosition = gameObject.transform.position; } public void Respawn() { gameObject.GetComponent().isKinematic = true; gameObject.transform.position = originalPosition; gameObject.transform.parent = null; gameObject.GetComponent().isKinematic = false; } }