using System.Collections; using System.Collections.Generic; using UnityEngine; public class UnlockRack : MonoBehaviour { private GameManager gameManager; private PlayerInteractable interactable; public GameObject hintMissing; public GameObject hintUnlocked; public GameObject hint; private bool hasBeenUnlocked = false; public Node[] unlockNodes; // Start is called before the first frame update void Start() { gameManager = GameObject.Find("GameManager").GetComponent(); interactable = GetComponent(); } // Update is called once per frame void Update() { if(hasBeenUnlocked) { interactable.hint = hintUnlocked; hint.SetActive(false); hintMissing.SetActive(false); return; } if(gameManager.playerHasUSB) { interactable.hint = hint; hintMissing.SetActive(false); hintUnlocked.SetActive(false); } else { interactable.hint = hintMissing; hint.SetActive(false); } } public void PlayerInteract() { Debug.Log("Trying to unlock rack"); if(gameManager.playerHasUSB) { foreach (Node node in unlockNodes) { node.isUnlocked = true; hasBeenUnlocked = true; } } } }