using System.Collections; using System.Collections.Generic; using UnityEngine; public class NetworkCamera : MonoBehaviour { public Vector3 targetPosition; public float lerpSpeed = 2; // Start is called before the first frame update void Start() { targetPosition = transform.position; } // Update is called once per frame void Update() { transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * lerpSpeed); } }