using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class GameManager : MonoBehaviour { public GameObject player; public Camera[] cameras; public GameObject networkCamera; public GameObject activeNode; // Start is called before the first frame update void Start() { } public void SetActiveCamera(int cam) { for (int i = 0; i < cameras.Length; i++) { if (i == cam) { } cameras[i].enabled = (i == cam); } } // Update is called once per frame void Update() { } private void FixedUpdate() { if (Keyboard.current.xKey.wasPressedThisFrame) { SetActiveCamera(0); activeNode.GetComponent().DisableNode(); activeNode = null; } } }