using UnityEditor; namespace StarterAssets { public static class ScriptingDefineUtils { public static bool CheckScriptingDefine(string scriptingDefine) { BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup; var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup); return defines.Contains(scriptingDefine); } public static void SetScriptingDefine(string scriptingDefine) { BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup; var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup); if (!defines.Contains(scriptingDefine)) { defines += $";{scriptingDefine}"; PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, defines); } } public static void RemoveScriptingDefine(string scriptingDefine) { BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup; var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup); if (defines.Contains(scriptingDefine)) { string newDefines = defines.Replace(scriptingDefine, ""); PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, newDefines); } } } }