using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GoalCondition : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { Debug.Log("GOAL CONDITION"); SceneManager.LoadScene("Finish", LoadSceneMode.Single); Cursor.lockState = CursorLockMode.Confined; } } }