using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Menu : MonoBehaviour { public string gameSceneName; public void PlayButtonPressed() { if (!string.IsNullOrEmpty(gameSceneName)) SceneManager.LoadScene(gameSceneName, LoadSceneMode.Single); } public void ExitButtonPressed() { Application.Quit(); } }