using System.Collections; using System.Collections.Generic; using UnityEngine; public class ElectricBox : MonoBehaviour { public SpotInteractions spot; public GameObject door; public GameObject fakeDoor; public GameObject visuals; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnCollisionEnter(Collision collision) { if(spot.hasBeenUnlocked) { visuals.SetActive(true); // door.transform.Rotate(0, 90, 0, Space.Self); door.SetActive(false); fakeDoor.SetActive(true); GetComponent().enabled = false; } } }