18 lines
484 B
C#
18 lines
484 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Deadend : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other)
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{
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//Debug.Log(string.Format("we collided with the thingie {0}", other.name));
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if (other.GetComponent<DestructibleObject>() != null)
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{
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DestructibleObject destructibleObject = other.GetComponent<DestructibleObject>();
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destructibleObject.Respawn();
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}
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}
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}
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