51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using Cinemachine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class GameManager : MonoBehaviour
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{
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public GameObject player;
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public CinemachineVirtualCamera activeCamera;
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public CinemachineVirtualCamera networkCamera;
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public GameObject activeNode;
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public Node previousNode;
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public bool networkView = false;
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// Start is called before the first frame update
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void Start()
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{
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}
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public void SetActiveCamera(CinemachineVirtualCamera vCam)
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{
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vCam.Priority = 20;
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activeCamera.Priority = 0;
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activeCamera = vCam;
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if(!activeCamera == networkCamera) { networkView = false; }
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void FixedUpdate()
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{
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//Leave network view with x
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if (Keyboard.current.xKey.wasPressedThisFrame && networkView)
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{
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SetActiveCamera(networkCamera);
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activeNode.GetComponent<Node>().DisableNode();
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activeNode = null;
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}
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}
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}
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