Files
gmtk-2021/Assets/Deadend.cs
2021-06-12 00:05:27 +01:00

18 lines
482 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Deadend : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
Debug.Log(string.Format("we collided with the thingie {0}", other.name));
if (other.GetComponent<DestructibleObject>() != null)
{
DestructibleObject destructibleObject = other.GetComponent<DestructibleObject>();
destructibleObject.Respawn();
}
}
}