Files
gmtk-2021/Assets/Scripts/GameManager.cs
Jan Groß 759cf0a383 Added Node camera transitions
Fixed Conveyor speedup issue
2021-06-12 15:28:07 +02:00

49 lines
955 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class GameManager : MonoBehaviour
{
public GameObject player;
public Camera[] cameras;
public GameObject networkCamera;
public GameObject activeNode;
// Start is called before the first frame update
void Start()
{
}
public void SetActiveCamera(int cam)
{
for (int i = 0; i < cameras.Length; i++)
{
if (i == cam)
{
}
cameras[i].enabled = (i == cam);
}
}
// Update is called once per frame
void Update()
{
}
private void FixedUpdate()
{
if (Keyboard.current.xKey.wasPressedThisFrame)
{
SetActiveCamera(0);
activeNode.GetComponent<Node>().DisableNode();
activeNode = null;
}
}
}