44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class NodeButton : MonoBehaviour
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{
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public Node node;
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public Node.Direction direction;
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// Start is called before the first frame update
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void Start()
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{
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if (node.connections[(int)direction] == null)
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{
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gameObject.GetComponent<Renderer>().material.color = Color.gray;
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gameObject.GetComponent<Collider>().enabled = false;
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}
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}
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private void FixedUpdate()
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{
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if (Mouse.current.leftButton.wasPressedThisFrame)
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{
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Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
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RaycastHit hit;
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if (Physics.Raycast(ray, out hit))
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{
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if (hit.transform == gameObject.transform)
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{
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Debug.Log(string.Format("Button down on {0}", direction));
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node.MoveToDirection(direction);
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}
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}
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}
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}
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private void OnMouseOver()
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{
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}
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}
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