Files
gmtk-2021/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualButton.cs
2021-06-11 23:22:35 +02:00

40 lines
941 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
public class UIVirtualButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler
{
[Header("Output")]
public UnityEvent<bool> buttonStateOutputEvent;
public UnityEvent buttonClickOutputEvent;
public void OnPointerDown(PointerEventData eventData)
{
OutputButtonStateValue(true);
}
public void OnPointerUp(PointerEventData eventData)
{
OutputButtonStateValue(false);
}
public void OnPointerClick(PointerEventData eventData)
{
OutputButtonClickEvent();
}
void OutputButtonStateValue(bool buttonState)
{
buttonStateOutputEvent.Invoke(buttonState);
}
void OutputButtonClickEvent()
{
buttonClickOutputEvent.Invoke();
}
}