23 lines
584 B
C#
23 lines
584 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DestructibleObject : MonoBehaviour
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{
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private Vector3 originalPosition;
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// Start is called before the first frame update
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void Start()
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{
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originalPosition = gameObject.transform.position;
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}
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public void Respawn()
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{
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gameObject.GetComponent<Rigidbody>().isKinematic = true;
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gameObject.transform.position = originalPosition;
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gameObject.transform.parent = null;
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gameObject.GetComponent<Rigidbody>().isKinematic = false;
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}
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}
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