Add questLog interactable

This commit is contained in:
2023-07-08 18:08:18 +02:00
parent 3da424b722
commit 0e5c432dd5
4 changed files with 2088 additions and 6 deletions

View File

@@ -8,6 +8,7 @@ public class PlayerController : MonoBehaviour
public Camera playerCam;
public float xLimit = 45;
public float yLimit = 25;
public bool cameraMovement = true;
// Start is called before the first frame update
void Start()
{
@@ -17,10 +18,13 @@ public class PlayerController : MonoBehaviour
// Update is called once per frame
void Update()
{
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
if (cameraMovement)
{
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
playerCam.transform.rotation = rotation;
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
playerCam.transform.rotation = rotation;
}
}
}