Fix journal adventurer selection
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@@ -11,6 +11,8 @@ public class Journal : MonoBehaviour
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public Transform adventurerPage;
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public Transform questPage;
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private int m_selectedAdventurer = 0;
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// Start is called before the first frame update
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void Start()
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{
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@@ -38,7 +40,7 @@ public class Journal : MonoBehaviour
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if (m_availableAdventurers.Count > 0)
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{
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SetJournalAdventurerPage(0);
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SetJournalAdventurerPage(m_selectedAdventurer);
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adventurerPage.gameObject.SetActive(true);
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}
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journal.SetActive(true);
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@@ -65,4 +67,20 @@ public class Journal : MonoBehaviour
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questPage.Find("QuestName").gameObject.GetComponent<TMP_Text>().text = quest.name;
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questPage.Find("QuestDescription").gameObject.GetComponent<TMP_Text>().text = quest.description;
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}
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public void NextAdventurer()
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{
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m_selectedAdventurer = ++m_selectedAdventurer % m_availableAdventurers.Count();
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SetJournalAdventurerPage(m_selectedAdventurer);
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}
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public void PreviousAdventurer()
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{
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m_selectedAdventurer = --m_selectedAdventurer;
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if (m_selectedAdventurer < 0)
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{
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m_selectedAdventurer = m_availableAdventurers.Count() - 1;
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}
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SetJournalAdventurerPage(m_selectedAdventurer);
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}
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}
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