Add playercontroller

with mouse look functionality
This commit is contained in:
2023-07-08 14:19:35 +02:00
parent 721898dd7a
commit 27341fd1b1
10 changed files with 819 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public Vector3 forward;
public Camera playerCam;
public float xLimit = 45;
public float yLimit = 25;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
playerCam.transform.rotation = rotation;
}
}

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