Setup test character and triggered dialogue
This will need adjusting to work with the click/input
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29
Assets/Data/Derk.asset
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29
Assets/Data/Derk.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: ddda90cbbcf3ea54e9105c3a5f0ac9a5, type: 3}
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m_Name: Derk
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m_EditorClassIdentifier:
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m_name: Derk
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m_charisma: 5
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m_strength: 5
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m_dexterity: 3
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m_intelligence: 5
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m_money: 5
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m_dialogueOptions:
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- text: "Name\u2019s Derk"
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- text: "Man, I just want to work, y\u2019know? Give me a task and I\u2019ll do
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it, no problem for old Derk."
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- text: "This mornin\u2019 I helped an old lady get into one of those high speed
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trains. They always say Derk the jerk, but no one ever says \u201CWow, what
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a nice guy\u201D. "
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- text: "\u2026 (drools)"
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- text: I just want money, whatevs
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8
Assets/Data/Derk.asset.meta
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Assets/Data/Derk.asset.meta
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fileFormatVersion: 2
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guid: fe5c0edf44ede8146ac344d9538dafc6
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mainObjectFileID: 11400000
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