Remove dupe Derk character material
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: c62ed72fa2d3d5d45aca3f46f1c39d50
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,40 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Derk
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m_Shader: {fileID: 10750, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 2100000, guid: 0fd304c7a800a6b42b0ec7c79b4df005, type: 2}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords:
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- _ALPHATEST_ON
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 0.85, y: 0.91}
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m_Offset: {x: 0, y: 0.1}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 65b4f7abd9c8f374b94ba0e2b96a5829, type: 3}
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m_Scale: {x: 0.85, y: 0.91}
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m_Offset: {x: 0, y: 0.1}
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m_Ints: []
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m_Floats:
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- _Glossiness: 0
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- _Mode: 1
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m_Colors: []
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m_BuildTextureStacks: []
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 163c5d738f93312448aa7c15dc910950
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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