Spawn adventurers when fade is at midpoint
Also adds the character prefabs
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@@ -60,6 +60,17 @@ public class QuestManager : MonoBehaviour
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return true;
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}
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public void SpawnAdventurers()
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{
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foreach (var adventurer in Resources.FindObjectsOfTypeAll<AdventurerInteractable>())
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{
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if (adventurer.m_spawnQuestID == activeQuest)
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{
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adventurer.gameObject.SetActive(true);
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}
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}
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}
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public void NextQuest()
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{
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activeQuest++;
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@@ -68,14 +79,8 @@ public class QuestManager : MonoBehaviour
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Debug.Log("All quests completed");
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}
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foreach (var adventurer in Resources.FindObjectsOfTypeAll<AdventurerInteractable>())
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{
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if (adventurer.m_spawnQuestID == activeQuest)
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{
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adventurer.gameObject.SetActive(true);
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}
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}
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GameManager.Instance.FadePingPong();
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GameManager.Instance.FadePingPong(SpawnAdventurers);
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}
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public void RetryQuest()
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