Serialize Quest
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@@ -4,10 +4,10 @@ using UnityEngine;
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public class QuestManager : MonoBehaviour
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{
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public int day = 0;
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public int activeQuest = 0;
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public Quest[] quests = {
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new Quest(_name: "", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _strength: 0, _intelligence: 0, _charisma: 5),
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new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _strength: 0, _intelligence: 0, _charisma: 5),
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};
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// Start is called before the first frame update
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@@ -27,6 +27,7 @@ public class QuestManager : MonoBehaviour
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}
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}
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[System.Serializable]
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public class Quest
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{
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public string name;
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