From 430118d0f8d2e47cabd820f3bf9021c438a8deca Mon Sep 17 00:00:00 2001 From: Amaan Shawkath Date: Sat, 8 Jul 2023 17:06:32 +0100 Subject: [PATCH] setting up character manager --- Assets/Gameobjects.meta | 8 ++++ Assets/Gameobjects/CharacterManager.prefab | 48 +++++++++++++++++++ .../Gameobjects/CharacterManager.prefab.meta | 7 +++ Assets/Scripts/CharacterManager.cs | 38 +++++++++++++++ Assets/Scripts/CharacterManager.cs.meta | 11 +++++ 5 files changed, 112 insertions(+) create mode 100644 Assets/Gameobjects.meta create mode 100644 Assets/Gameobjects/CharacterManager.prefab create mode 100644 Assets/Gameobjects/CharacterManager.prefab.meta create mode 100644 Assets/Scripts/CharacterManager.cs create mode 100644 Assets/Scripts/CharacterManager.cs.meta diff --git a/Assets/Gameobjects.meta b/Assets/Gameobjects.meta new file mode 100644 index 0000000..8a34b49 --- /dev/null +++ b/Assets/Gameobjects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 43937033b1689e64e8504a87a50f6832 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Gameobjects/CharacterManager.prefab b/Assets/Gameobjects/CharacterManager.prefab new file mode 100644 index 0000000..b98c1cf --- /dev/null +++ b/Assets/Gameobjects/CharacterManager.prefab @@ -0,0 +1,48 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &3948773691345320346 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6462895877521634942} + - component: {fileID: 1767811258655682326} + m_Layer: 0 + m_Name: CharacterManager + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6462895877521634942 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3948773691345320346} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 365.75354, y: 364.61804, z: -637.4724} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 5 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &1767811258655682326 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3948773691345320346} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: afced2bc2620add47923c6430dfb713e, type: 3} + m_Name: + m_EditorClassIdentifier: + m_characterDatas: + - {fileID: 11400000, guid: fe5c0edf44ede8146ac344d9538dafc6, type: 2} diff --git a/Assets/Gameobjects/CharacterManager.prefab.meta b/Assets/Gameobjects/CharacterManager.prefab.meta new file mode 100644 index 0000000..1a2b93d --- /dev/null +++ b/Assets/Gameobjects/CharacterManager.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: cdba23405af5bfc41aae17526e8cb01e +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/CharacterManager.cs b/Assets/Scripts/CharacterManager.cs new file mode 100644 index 0000000..b088c28 --- /dev/null +++ b/Assets/Scripts/CharacterManager.cs @@ -0,0 +1,38 @@ +using System.Collections.Generic; +using System.Collections.ObjectModel; +using UnityEngine; + +public class CharacterManager : MonoBehaviour +{ + public static CharacterManager Instance; + + [SerializeField] private List m_characterDatas; + + public ReadOnlyCollection CharacterDatas => m_characterDatas.AsReadOnly(); + + private Dictionary m_interviewed = new Dictionary(); + + private void Awake() + { + if (Instance == null) + { + Instance = this; + } + else + { + Debug.LogWarning("There can only be one instance of the CharacterManager class"); + } + } + + // Returns if a character has been interviewed. + public bool CharacterInterviewed(string name) + { + return m_interviewed.ContainsKey(name); + } + + // Stores a character as interviewed. + public void SetInterviewed(string name) + { + m_interviewed.Add(name, true); + } +} diff --git a/Assets/Scripts/CharacterManager.cs.meta b/Assets/Scripts/CharacterManager.cs.meta new file mode 100644 index 0000000..3d3781b --- /dev/null +++ b/Assets/Scripts/CharacterManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: afced2bc2620add47923c6430dfb713e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: