Adding in the characters

Added debug buttons to cycle through the characters
Bug fixes
This commit is contained in:
Amaan Shawkath
2023-07-08 18:50:49 +01:00
parent 7ab1e2cf4c
commit 4697a647ef
13 changed files with 752 additions and 42 deletions

View File

@@ -6,10 +6,12 @@ public class DialogueController : MonoBehaviour
{
[SerializeField] private DialoguePanel m_dialoguePanel;
private int m_currentIndex = 0;
// DEBUG - Will need replacing with the character you selected.
private void Start()
{
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[0]);
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
m_dialoguePanel.OnQuestionsFinished += OnQuestionsFinished;
}
@@ -28,4 +30,22 @@ public class DialogueController : MonoBehaviour
// TODO: stop the dialogue and return to gameplay...
// TODO: we could probably show a "Quit" button highlighted.
}
public void Debug_NextCharacter()
{
if (m_currentIndex + 1 >= CharacterManager.Instance.CharacterDatas.Count)
return;
m_currentIndex++;
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
}
public void Debug_PreviousCharacter()
{
if (m_currentIndex - 1 < 0)
return;
m_currentIndex--;
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
}
}