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+ public Image fadeRect; public DialogueController dialogueController; + + [SerializeField] private float m_fadeT; + private float m_fadeTotal; + [SerializeField] private bool m_showFade = false; + [SerializeField] private float m_fadeDuration = 1; + private void Awake() { if (Instance == null) @@ -19,5 +26,38 @@ public class GameManager : MonoBehaviour } } + private void Update() + { + //Fade image towrads target + if(m_showFade) + { + if (m_fadeTotal < m_fadeDuration / 2) + { + m_fadeT += Time.deltaTime; + } else + { + m_fadeT -= Time.deltaTime; + } + m_fadeTotal += Time.deltaTime; + + + if(m_fadeT < 0) + { + m_showFade = false; + m_fadeT = 0; + m_fadeTotal = 0; + } + fadeRect.color = new Color(0f, 0f, 0f, Mathf.Lerp(0, 1, m_fadeT)); + } + + + + } + + public void FadePingPong() + { + m_fadeTotal = 0; + m_showFade = true; + } } diff --git a/Assets/Scripts/QuestManager.cs b/Assets/Scripts/QuestManager.cs index e81c9dd..b6a1aaf 100644 --- a/Assets/Scripts/QuestManager.cs +++ b/Assets/Scripts/QuestManager.cs @@ -75,6 +75,12 @@ public class QuestManager : MonoBehaviour adventurer.gameObject.SetActive(true); } } + GameManager.Instance.FadePingPong(); + } + + public void RetryQuest() + { + GameManager.Instance.FadePingPong(); } }