Updated character sheet so it only displays when the dialogue has been completed

This commit is contained in:
Amaan Shawkath
2023-07-08 21:32:46 +01:00
parent e2e4f55caa
commit 6baef62be1

View File

@@ -57,8 +57,17 @@ public class DialoguePanel : MonoBehaviour
m_characterText.text = "Select an option..."; m_characterText.text = "Select an option...";
SetupCharacterSheet(); SetupCharacterSheet();
m_characterSheet.SetName(characterData.name);
m_characterSheet.gameObject.SetActive(true); if (CharacterManager.Instance.CharacterInterviewed(characterData.name))
{
m_characterSheet.SetName(characterData.name);
m_characterSheet.gameObject.SetActive(true);
// Hide the dialogue panel.
gameObject.SetActive(false);
return;
}
m_questionIndexAsked.Clear(); m_questionIndexAsked.Clear();
m_questionHolder.gameObject.SetActive(true); m_questionHolder.gameObject.SetActive(true);