Merge Journal, Quest and Dialog systems
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@@ -4,14 +4,13 @@ using System.Linq;
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using TMPro;
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using UnityEngine;
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public class QuestLogInteractable : MonoBehaviour
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public class Journal : MonoBehaviour
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{
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public GameObject journal;
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public PlayerController playerController;
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private List<CharacterData> m_availableAdventurers = new List<CharacterData>();
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public Transform adventurerPage;
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public Transform questPage;
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// Start is called before the first frame update
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void Start()
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{
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@@ -27,27 +26,30 @@ public class QuestLogInteractable : MonoBehaviour
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private void OnMouseDown()
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{
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Debug.Log("MOUSE DOWN ON INVENTORY");
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m_availableAdventurers.Clear();
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foreach (var character in CharacterManager.Instance.CharacterDatas)
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{
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if (CharacterManager.Instance.CharacterInterviewed(character.name)) {
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m_availableAdventurers.Append(character);
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Debug.Log("Available Adventurer:" + character.name);
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m_availableAdventurers.Add(character);
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}
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}
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SetJournalQuestPage();
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journal.SetActive(true);
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if (m_availableAdventurers.Count > 0)
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{
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SetJournalAdventurerPage(0);
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adventurerPage.gameObject.SetActive(true);
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}
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playerController.cameraMovement = false;
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journal.SetActive(true);
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PlayerController.Instance.cameraMovement = false;
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}
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public void CloseJournal()
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{
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journal.SetActive(false);
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adventurerPage.gameObject.SetActive(false);
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playerController.cameraMovement = true;
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PlayerController.Instance.cameraMovement = true;
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}
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public void SetJournalAdventurerPage(int id)
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@@ -56,4 +58,11 @@ public class QuestLogInteractable : MonoBehaviour
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TMP_Text nameLabel = adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>();
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nameLabel.text = chara.m_name;
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}
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public void SetJournalQuestPage()
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{
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Quest quest = QuestManager.Instance.GetActiveQuest();
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questPage.Find("QuestName").gameObject.GetComponent<TMP_Text>().text = quest.name;
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questPage.Find("QuestDescription").gameObject.GetComponent<TMP_Text>().text = quest.description;
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}
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}
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