Fix quest retry

This commit is contained in:
2023-07-09 12:05:51 +02:00
parent f9f611ab92
commit a00e4a6e98
2 changed files with 9 additions and 7 deletions

View File

@@ -95,7 +95,9 @@ public class Journal : MonoBehaviour
bool success = QuestManager.Instance.RunQuestWithAdventurer(m_availableAdventurers[m_selectedAdventurer], activeQuest);
Debug.Log("THE QUESTR ESULT WAS: " + success);
adventurerPage.gameObject.SetActive(false);
if(success)
questPage.Find("QuestResult").gameObject.SetActive(true);
if (success)
{
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(true);
questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(false);
@@ -106,7 +108,7 @@ public class Journal : MonoBehaviour
}
questPage.Find("QuestResult/QuestResultText").gameObject.GetComponent<TMP_Text>().text = success ? activeQuest.successStr : activeQuest.failedStr;
questPage.Find("QuestResult").gameObject.SetActive(true);
}
public void StartNextQuest()