Fix quest retry
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@@ -95,7 +95,9 @@ public class Journal : MonoBehaviour
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bool success = QuestManager.Instance.RunQuestWithAdventurer(m_availableAdventurers[m_selectedAdventurer], activeQuest);
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Debug.Log("THE QUESTR ESULT WAS: " + success);
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adventurerPage.gameObject.SetActive(false);
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if(success)
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questPage.Find("QuestResult").gameObject.SetActive(true);
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if (success)
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{
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questPage.Find("QuestResult/NextQuest").gameObject.SetActive(true);
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questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(false);
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@@ -106,7 +108,7 @@ public class Journal : MonoBehaviour
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}
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questPage.Find("QuestResult/QuestResultText").gameObject.GetComponent<TMP_Text>().text = success ? activeQuest.successStr : activeQuest.failedStr;
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questPage.Find("QuestResult").gameObject.SetActive(true);
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}
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public void StartNextQuest()
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