Implement win/loss states
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@@ -14,11 +14,10 @@ MonoBehaviour:
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617
Assets/Scenes/LossScene.unity
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617
Assets/Scenes/LossScene.unity
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7
Assets/Scenes/WinScene.unity.meta
Normal file
7
Assets/Scenes/WinScene.unity.meta
Normal file
@@ -0,0 +1,7 @@
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@@ -2,6 +2,7 @@ using System;
|
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using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
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@@ -65,4 +66,9 @@ public class GameManager : MonoBehaviour
|
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m_fadeTotal = 0;
|
m_fadeTotal = 0;
|
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m_showFade = true;
|
m_showFade = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ShowGameResultScene(bool success)
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(success ? "WinScene" : "LossScene");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ public class QuestManager : MonoBehaviour
|
|||||||
public int activeQuest = 0;
|
public int activeQuest = 0;
|
||||||
|
|
||||||
public Quest[] quests = {
|
public Quest[] quests = {
|
||||||
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _strength: 0, _intelligence: 0, _charisma: 5),
|
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _canRetry: true, _strength: 0, _intelligence: 0, _charisma: 5),
|
||||||
};
|
};
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
@@ -77,6 +77,7 @@ public class QuestManager : MonoBehaviour
|
|||||||
if (activeQuest >= quests.Length)
|
if (activeQuest >= quests.Length)
|
||||||
{
|
{
|
||||||
Debug.Log("All quests completed");
|
Debug.Log("All quests completed");
|
||||||
|
GameManager.Instance.FadePingPong(Win);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -84,8 +85,24 @@ public class QuestManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void RetryQuest()
|
public void RetryQuest()
|
||||||
|
{
|
||||||
|
if (quests[activeQuest].canRetry)
|
||||||
{
|
{
|
||||||
GameManager.Instance.FadePingPong();
|
GameManager.Instance.FadePingPong();
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
GameManager.Instance.FadePingPong(Loose);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Win()
|
||||||
|
{
|
||||||
|
GameManager.Instance.ShowGameResultScene(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Loose()
|
||||||
|
{
|
||||||
|
GameManager.Instance.ShowGameResultScene(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -96,9 +113,10 @@ public class Quest
|
|||||||
public string description;
|
public string description;
|
||||||
public string successStr;
|
public string successStr;
|
||||||
public string failedStr;
|
public string failedStr;
|
||||||
|
public bool canRetry = false;
|
||||||
public int strength, intelligence, charisma;
|
public int strength, intelligence, charisma;
|
||||||
|
|
||||||
public Quest(string _name, string _desc, string _failedStr, string _successStr, int _strength, int _intelligence, int _charisma)
|
public Quest(string _name, string _desc, string _failedStr, string _successStr, bool _canRetry, int _strength, int _intelligence, int _charisma)
|
||||||
{
|
{
|
||||||
this.name = _name;
|
this.name = _name;
|
||||||
this.description = _desc;
|
this.description = _desc;
|
||||||
@@ -107,6 +125,7 @@ public class Quest
|
|||||||
this.strength = _strength;
|
this.strength = _strength;
|
||||||
this.intelligence = _intelligence;
|
this.intelligence = _intelligence;
|
||||||
this.charisma = _charisma;
|
this.charisma = _charisma;
|
||||||
|
this.canRetry = _canRetry;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -11,4 +11,10 @@ EditorBuildSettings:
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- enabled: 1
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- enabled: 1
|
||||||
path: Assets/Scenes/Main.unity
|
path: Assets/Scenes/Main.unity
|
||||||
guid: 16733f15456510f4e990bd7f0afbfb61
|
guid: 16733f15456510f4e990bd7f0afbfb61
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/LossScene.unity
|
||||||
|
guid: 1e8b58855838247459bbc0891659972f
|
||||||
|
- enabled: 1
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||||||
|
path: Assets/Scenes/WinScene.unity
|
||||||
|
guid: 92fbdafcf151b034e87605e2e4e66453
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m_configObjects: {}
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m_configObjects: {}
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@@ -6,7 +6,7 @@ QualitySettings:
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serializedVersion: 5
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serializedVersion: 5
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m_CurrentQuality: 5
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m_CurrentQuality: 5
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m_QualitySettings:
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m_QualitySettings:
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- serializedVersion: 3
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name: Very Low
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@@ -18,17 +18,20 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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shadowmaskMode: 0
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blendWeights: 1
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skinWeights: 1
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textureQuality: 1
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globalTextureMipmapLimit: 1
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textureMipmapLimitSettings: []
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anisotropicTextures: 0
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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lodBias: 0.3
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lodBias: 0.3
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsMemoryBudget: 512
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@@ -40,8 +43,18 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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- serializedVersion: 3
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name: Low
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pixelLightCount: 0
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pixelLightCount: 0
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shadows: 0
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@@ -53,17 +66,20 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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shadowmaskMode: 0
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blendWeights: 2
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skinWeights: 2
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textureQuality: 0
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 0
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anisotropicTextures: 0
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antiAliasing: 0
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antiAliasing: 0
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softParticles: 0
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softParticles: 0
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softVegetation: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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billboardsFaceCameraPosition: 0
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useLegacyDetailDistribution: 1
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vSyncCount: 0
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vSyncCount: 0
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lodBias: 0.4
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lodBias: 0.4
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maximumLODLevel: 0
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsMemoryBudget: 512
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@@ -75,8 +91,18 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 3
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name: Medium
|
name: Medium
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pixelLightCount: 1
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pixelLightCount: 1
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shadows: 1
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shadows: 1
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@@ -88,17 +114,20 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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shadowmaskMode: 0
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blendWeights: 2
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skinWeights: 2
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textureQuality: 0
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 1
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anisotropicTextures: 1
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antiAliasing: 0
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antiAliasing: 0
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softParticles: 0
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softParticles: 0
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softVegetation: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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billboardsFaceCameraPosition: 0
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useLegacyDetailDistribution: 1
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vSyncCount: 1
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vSyncCount: 1
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lodBias: 0.7
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lodBias: 0.7
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maximumLODLevel: 0
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsMemoryBudget: 512
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@@ -110,8 +139,18 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 3
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name: High
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name: High
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pixelLightCount: 2
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pixelLightCount: 2
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shadows: 2
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shadows: 2
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@@ -123,17 +162,20 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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shadowmaskMode: 1
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blendWeights: 2
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skinWeights: 2
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textureQuality: 0
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 1
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anisotropicTextures: 1
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antiAliasing: 0
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antiAliasing: 0
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softParticles: 0
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softParticles: 0
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softVegetation: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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billboardsFaceCameraPosition: 1
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useLegacyDetailDistribution: 1
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vSyncCount: 1
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vSyncCount: 1
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lodBias: 1
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lodBias: 1
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maximumLODLevel: 0
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsMemoryBudget: 512
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@@ -145,8 +187,18 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 3
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name: Very High
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name: Very High
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pixelLightCount: 3
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pixelLightCount: 3
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shadows: 2
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shadows: 2
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@@ -158,17 +210,20 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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shadowmaskMode: 1
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blendWeights: 4
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skinWeights: 4
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textureQuality: 0
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 2
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anisotropicTextures: 2
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antiAliasing: 2
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antiAliasing: 2
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softParticles: 1
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softParticles: 1
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softVegetation: 1
|
softVegetation: 1
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realtimeReflectionProbes: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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billboardsFaceCameraPosition: 1
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useLegacyDetailDistribution: 1
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vSyncCount: 1
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vSyncCount: 1
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lodBias: 1.5
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lodBias: 1.5
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maximumLODLevel: 0
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsMemoryBudget: 512
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@@ -180,30 +235,43 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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|
terrainBillboardStart: 50
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|
terrainFadeLength: 5
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|
terrainMaxTrees: 50
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 3
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name: Ultra
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name: Ultra
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pixelLightCount: 4
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pixelLightCount: 4
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shadows: 2
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shadows: 2
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shadowResolution: 2
|
shadowResolution: 2
|
||||||
shadowProjection: 1
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shadowProjection: 1
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shadowCascades: 4
|
shadowCascades: 4
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shadowDistance: 150
|
shadowDistance: 999999
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shadowNearPlaneOffset: 3
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 4
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skinWeights: 4
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 2
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|
antiAliasing: 2
|
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softParticles: 1
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softParticles: 1
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softVegetation: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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lodBias: 2
|
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enableLODCrossFade: 1
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsMemoryBudget: 512
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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customRenderPipeline: {fileID: 0}
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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|
terrainTreeDistance: 5000
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|
terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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|
m_TextureMipmapLimitGroupNames: []
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m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality:
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Android: 2
|
Android: 2
|
||||||
Lumin: 5
|
Lumin: 5
|
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@@ -223,6 +302,7 @@ QualitySettings:
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|
Nintendo Switch: 5
|
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PS4: 5
|
PS4: 5
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PSP2: 2
|
PSP2: 2
|
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|
Server: 0
|
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Stadia: 5
|
Stadia: 5
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Standalone: 5
|
Standalone: 5
|
||||||
WebGL: 3
|
WebGL: 3
|
||||||
|
|||||||
Reference in New Issue
Block a user