basic setup of a character sheet - needs some more work

Wiring up character interviewed
Added property for bulletized text - ready to add when we have some
This commit is contained in:
Amaan Shawkath
2023-07-08 17:08:45 +01:00
committed by Minzkraut
parent 430118d0f8
commit ba34c89c8b
6 changed files with 490 additions and 4 deletions

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections;
using TMPro;
using UnityEngine;
@@ -5,17 +6,25 @@ using UnityEngine.UI;
public class DialoguePanel : MonoBehaviour
{
public Action<string> OnQuestionsFinished;
[SerializeField] private Transform m_questionHolder;
[SerializeField] private Button m_questionButton;
[SerializeField] private TMP_Text m_characterNameText;
[SerializeField] private TMP_Text m_characterText;
[SerializeField] private CharacterSheetController m_characterSheetController;
private const float TypingSpeed = 0.03f;
private CharacterData m_currentCharacter;
private bool m_skipped = false;
private int m_questionCount = QuestionData.Questions.Length;
private int m_questionsAsked = 0;
private bool QuestionsFinished => m_questionsAsked >= m_questionCount;
private void Awake()
{
PopulateQuestionButtons();
@@ -27,6 +36,9 @@ public class DialoguePanel : MonoBehaviour
{
Cleanup();
m_characterSheetController.Cleanup();
m_characterSheetController.SetName(characterData.name);
m_currentCharacter = characterData;
m_characterNameText.text = characterData.name;
@@ -84,6 +96,13 @@ public class DialoguePanel : MonoBehaviour
m_skipped = true;
m_characterText.text = text;
// If we've asked all the questions we should mark this character as interviewed and continue.
if (QuestionsFinished)
{
OnQuestionsFinished?.Invoke(m_currentCharacter.name);
yield break;
}
// Re-enable the questions.
m_questionHolder.gameObject.SetActive(true);
}
@@ -91,14 +110,16 @@ public class DialoguePanel : MonoBehaviour
// Handles displaying the correct dialogue for the question.
private void OnQuestionButtonClicked(int index)
{
//Debug.Log("Player picked option " + index);
Cleanup();
var dialogueOption = m_currentCharacter.m_dialogueOptions[index];
StartCoroutine(DisplayText(dialogueOption.text));
// TODO: we should update the sheet with this information.
m_characterSheetController.AddLine(dialogueOption.text);
// Increment questions asked.
m_questionsAsked++;
}
// Callback from Unity on the skip button.