diff --git a/Assets/Scripts/DialogueSystem/DialogueController.cs b/Assets/Scripts/DialogueSystem/DialogueController.cs index 66682ff..074d6c4 100644 --- a/Assets/Scripts/DialogueSystem/DialogueController.cs +++ b/Assets/Scripts/DialogueSystem/DialogueController.cs @@ -29,10 +29,9 @@ public class DialogueController : MonoBehaviour Debug.Log($"DialogueController: Character {characterName} finished interviewing"); CharacterManager.Instance.SetInterviewed(characterName); - PlayerController.Instance.cameraMovement = true; - // TODO: stop the dialogue and return to gameplay... - // TODO: we could probably show a "Quit" button highlighted. + + m_dialoguePanel.gameObject.SetActive(false); } public void Debug_NextCharacter()