Adding in the characters

Added debug buttons to cycle through the characters
Bug fixes
This commit is contained in:
Amaan Shawkath
2023-07-08 18:50:49 +01:00
committed by Minzkraut
parent 988621b810
commit c55f67606d
13 changed files with 752 additions and 42 deletions

37
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33
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View File

@@ -6,10 +6,12 @@ public class DialogueController : MonoBehaviour
{
[SerializeField] private DialoguePanel m_dialoguePanel;
private int m_currentIndex = 0;
// DEBUG - Will need replacing with the character you selected.
private void Start()
{
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[0]);
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
m_dialoguePanel.OnQuestionsFinished += OnQuestionsFinished;
}
@@ -28,4 +30,22 @@ public class DialogueController : MonoBehaviour
// TODO: stop the dialogue and return to gameplay...
// TODO: we could probably show a "Quit" button highlighted.
}
public void Debug_NextCharacter()
{
if (m_currentIndex + 1 >= CharacterManager.Instance.CharacterDatas.Count)
return;
m_currentIndex++;
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
}
public void Debug_PreviousCharacter()
{
if (m_currentIndex - 1 < 0)
return;
m_currentIndex--;
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
}
}

View File

@@ -42,6 +42,12 @@ public class DialoguePanel : MonoBehaviour
{
Cleanup();
if (m_characterSheet != null)
{
// Clear the old sheet
m_characterSheet.gameObject.SetActive(false);
}
m_questionsAsked = 0;
m_currentCharacter = characterData;
m_characterNameText.text = characterData.name;
@@ -52,6 +58,7 @@ public class DialoguePanel : MonoBehaviour
m_characterSheet.SetName(characterData.name);
m_characterSheet.gameObject.SetActive(true);
m_questionHolder.gameObject.SetActive(true);
gameObject.SetActive(true);
}