Add custom cursors
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@@ -1273,7 +1273,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 07f6a177e45053d469c8e86ea9b0b597, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@@ -1310,14 +1310,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 243041992}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.61, y: 2.5003324, z: -0.7882118}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalRotation: {x: 0, y: -0.9358445, z: 0.35241348, w: 0}
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m_LocalPosition: {x: -0.127, y: 2.866, z: -1.103}
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m_LocalScale: {x: 1.9581386, y: 0.02, z: 1.1287044}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 15
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 138.73, y: 0, z: 180}
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--- !u!1 &267478340
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1627,9 +1627,9 @@ Light:
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m_Resolution: -1
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m_CustomResolution: -1
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m_Strength: 1
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m_Bias: 0.05
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m_Bias: 0.013
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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m_NearPlane: 0.1
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m_CullingMatrixOverride:
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e00: 1
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e01: 0
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@@ -1656,7 +1656,7 @@ Light:
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 2
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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@@ -2375,9 +2375,9 @@ Light:
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m_Resolution: -1
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m_CustomResolution: -1
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m_Strength: 1
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m_Bias: 0.05
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m_Bias: 0.013
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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m_NearPlane: 0.1
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m_CullingMatrixOverride:
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e00: 1
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e01: 0
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@@ -2404,7 +2404,7 @@ Light:
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 2
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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@@ -2574,9 +2574,9 @@ Light:
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m_Resolution: -1
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m_CustomResolution: -1
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m_Strength: 1
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m_Bias: 0.05
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m_Bias: 0.013
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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m_NearPlane: 0.1
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m_CullingMatrixOverride:
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e00: 1
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e01: 0
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@@ -2603,7 +2603,7 @@ Light:
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 2
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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@@ -3394,7 +3394,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 35501749b39a2f64383e8c1d43146b28, type: 3}
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m_Sprite: {fileID: 21300000, guid: 60418a081221eb04e9f4c9e9feee8f6d, type: 3}
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m_Type: 0
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m_PreserveAspect: 1
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m_FillCenter: 1
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@@ -4980,9 +4980,9 @@ Light:
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m_Resolution: -1
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m_CustomResolution: -1
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m_Strength: 1
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m_Bias: 0.05
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m_Bias: 0.013
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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m_NearPlane: 0.1
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m_CullingMatrixOverride:
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e00: 1
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e01: 0
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@@ -5009,7 +5009,7 @@ Light:
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 2
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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@@ -6300,7 +6300,7 @@ Light:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1782138140}
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m_Enabled: 1
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m_Enabled: 0
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serializedVersion: 10
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m_Type: 1
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m_Shape: 0
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@@ -6315,7 +6315,7 @@ Light:
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m_Resolution: -1
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m_CustomResolution: -1
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m_Strength: 1
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m_Bias: 0.05
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m_Bias: 0.252
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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m_CullingMatrixOverride:
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@@ -7139,9 +7139,9 @@ Light:
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m_Resolution: -1
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m_CustomResolution: -1
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m_Strength: 1
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m_Bias: 0.05
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m_Bias: 0.013
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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m_NearPlane: 0.1
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m_CullingMatrixOverride:
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e00: 1
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e01: 0
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@@ -7168,7 +7168,7 @@ Light:
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 2
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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@@ -7361,6 +7361,9 @@ MonoBehaviour:
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fadeRect: {fileID: 582177626}
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dialogueController: {fileID: 363264314}
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uiManager: {fileID: 783056442}
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m_talkCursor: {fileID: 2800000, guid: e200b2d1403d63840ae913a1f393bf68, type: 3}
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m_lookCursor: {fileID: 2800000, guid: 6286b94bd4388ef4bbf5eefdb04340cf, type: 3}
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m_defaultCursor: {fileID: 2800000, guid: 24f58d55672ef4841bb47fd1498d21b9, type: 3}
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m_fadeT: 0
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m_showFade: 0
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m_fadeDuration: 3
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