Add custom cursors
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@@ -28,6 +28,7 @@ public class DialogueController : MonoBehaviour
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{
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Debug.Log($"DialogueController: Character {characterName} finished interviewing");
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CharacterManager.Instance.SetInterviewed(characterName);
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GameManager.Instance.uiManager.BlockInput(false);
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}
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public void Debug_NextCharacter()
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