Add custom cursors
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@@ -14,16 +14,16 @@ public class Journal : MonoBehaviour
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public Transform questPage;
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private int m_selectedAdventurer = 0;
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// Start is called before the first frame update
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void Start()
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void OnMouseEnter()
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{
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GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_lookCursor);
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}
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// Update is called once per frame
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void Update()
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void OnMouseExit()
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{
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GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_defaultCursor);
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}
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private void OnMouseDown()
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