initial setup of character data and dialogue holder

This commit is contained in:
Amaan Shawkath
2023-07-08 13:26:56 +01:00
parent dc4261aab3
commit e55f5ff18f
8 changed files with 99 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "CharacterData", menuName = "Characters/Generate Character Data", order = 1)]
public class CharacterData : ScriptableObject
{
public string m_name;
public int m_charisma;
public int m_strength;
public int m_dexterity;
public int m_intelligence;
// Note - the index of the dialogue will control what question it is linked too.
public List<Dialogue> m_dialogueOptions;
}