initial setup of character data and dialogue holder
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17
Assets/Scripts/DialogueSystem/CharacterData.cs
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17
Assets/Scripts/DialogueSystem/CharacterData.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "CharacterData", menuName = "Characters/Generate Character Data", order = 1)]
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public class CharacterData : ScriptableObject
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{
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public string m_name;
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public int m_charisma;
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public int m_strength;
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public int m_dexterity;
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public int m_intelligence;
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// Note - the index of the dialogue will control what question it is linked too.
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public List<Dialogue> m_dialogueOptions;
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}
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