initial setup of character data and dialogue holder
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12
Assets/Scripts/DialogueSystem/DialogueController.cs
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12
Assets/Scripts/DialogueSystem/DialogueController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DialogueController : MonoBehaviour
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{
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// TODO:
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// - Load the correct character based on the character who has been interacted with
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// - Display the 5 question options and hook up their responses
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// - Fill out a character sheet as you go along
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// - Update the visual with the text
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}
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