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character_
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character_
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Load Diff
764
Assets/Scenes/MainMenu.unity
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764
Assets/Scenes/MainMenu.unity
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Normal file
7
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28
Assets/Scripts/AdventurerInteractable.cs
Normal file
28
Assets/Scripts/AdventurerInteractable.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AdventurerInteractable : MonoBehaviour
|
||||
{
|
||||
public DialogueController dialogueController;
|
||||
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||||
[SerializeField] private string m_name = string.Empty;
|
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|
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void Start()
|
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{
|
||||
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}
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void Update()
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{
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}
|
||||
|
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|
||||
{
|
||||
PlayerController.Instance.cameraMovement = false;
|
||||
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
|
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dialogueController.DisplayCharacterText(character);
|
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}
|
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}
|
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11
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Normal file
11
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Normal file
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19
Assets/Scripts/AdventurerManager.cs
Normal file
19
Assets/Scripts/AdventurerManager.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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public class AdventurerManager : MonoBehaviour
|
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{
|
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|
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void Start()
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11
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Normal file
11
Assets/Scripts/AdventurerManager.cs.meta
Normal file
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using System.Collections.Generic;
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|
||||
using System.Linq;
|
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using UnityEngine;
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|
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public class CharacterManager : MonoBehaviour
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@@ -35,4 +36,9 @@ public class CharacterManager : MonoBehaviour
|
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{
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m_interviewed.Add(name, true);
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}
|
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{
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}
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@@ -8,17 +8,20 @@ public class DialogueController : MonoBehaviour
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public bool DialogueInProgress => m_dialoguePanel.gameObject.activeSelf;
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|
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|
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// DEBUG - Will need replacing with the character you selected.
|
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private void Start()
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{
|
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DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
|
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//DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
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|
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m_dialoguePanel.OnQuestionsFinished += OnQuestionsFinished;
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}
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{
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m_dialoguePanel.Setup(character);
|
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m_dialoguePanel.Setup(character);
|
||||
}
|
||||
|
||||
public void OnQuestionsFinished(string characterName)
|
||||
@@ -26,9 +29,9 @@ public class DialogueController : MonoBehaviour
|
||||
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
|
||||
|
||||
CharacterManager.Instance.SetInterviewed(characterName);
|
||||
PlayerController.Instance.cameraMovement = true;
|
||||
|
||||
// TODO: stop the dialogue and return to gameplay...
|
||||
// TODO: we could probably show a "Quit" button highlighted.
|
||||
m_dialoguePanel.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void Debug_NextCharacter()
|
||||
|
||||
@@ -20,6 +20,8 @@ public class DialoguePanel : MonoBehaviour
|
||||
private const float TypingSpeed = 0.03f;
|
||||
|
||||
private List<int> m_questionIndexAsked = new List<int>();
|
||||
private List<Button> m_questionButtons = new List<Button>();
|
||||
|
||||
private CharacterData m_currentCharacter;
|
||||
private bool m_skipped = false;
|
||||
|
||||
@@ -55,11 +57,26 @@ public class DialoguePanel : MonoBehaviour
|
||||
m_characterText.text = "Select an option...";
|
||||
|
||||
SetupCharacterSheet();
|
||||
m_characterSheet.SetName(characterData.name);
|
||||
m_characterSheet.gameObject.SetActive(true);
|
||||
|
||||
if (CharacterManager.Instance.CharacterInterviewed(characterData.name))
|
||||
{
|
||||
m_characterSheet.SetName(characterData.name);
|
||||
m_characterSheet.gameObject.SetActive(true);
|
||||
|
||||
// Hide the dialogue panel.
|
||||
gameObject.SetActive(false);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
m_questionIndexAsked.Clear();
|
||||
m_questionHolder.gameObject.SetActive(true);
|
||||
gameObject.SetActive(true);
|
||||
|
||||
foreach(var button in m_questionButtons)
|
||||
{
|
||||
button.interactable = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupCharacterSheet()
|
||||
@@ -81,7 +98,6 @@ public class DialoguePanel : MonoBehaviour
|
||||
{
|
||||
m_skipped = false;
|
||||
m_characterText.text = "";
|
||||
|
||||
StopAllCoroutines();
|
||||
}
|
||||
|
||||
@@ -102,6 +118,8 @@ public class DialoguePanel : MonoBehaviour
|
||||
button.onClick.AddListener(() => OnQuestionButtonClicked(index));
|
||||
|
||||
button.gameObject.SetActive(true);
|
||||
|
||||
m_questionButtons.Add(button);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,6 +179,8 @@ public class DialoguePanel : MonoBehaviour
|
||||
// Increment questions asked.
|
||||
m_questionsAsked++;
|
||||
m_questionIndexAsked.Add(index);
|
||||
|
||||
m_questionButtons[index].interactable = false;
|
||||
}
|
||||
|
||||
private void PopulateCharacterSheet()
|
||||
|
||||
18
Assets/Scripts/GameManager.cs
Normal file
18
Assets/Scripts/GameManager.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GameManager.cs.meta
Normal file
11
Assets/Scripts/GameManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7d6a699566d0234aae77a22105ba6b5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
86
Assets/Scripts/Journal.cs
Normal file
86
Assets/Scripts/Journal.cs
Normal file
@@ -0,0 +1,86 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class Journal : MonoBehaviour
|
||||
{
|
||||
public GameObject journal;
|
||||
private List<CharacterData> m_availableAdventurers = new List<CharacterData>();
|
||||
|
||||
public Transform adventurerPage;
|
||||
public Transform questPage;
|
||||
|
||||
private int m_selectedAdventurer = 0;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
Debug.Log("MOUSE DOWN ON INVENTORY");
|
||||
m_availableAdventurers.Clear();
|
||||
foreach (var character in CharacterManager.Instance.CharacterDatas)
|
||||
{
|
||||
if (CharacterManager.Instance.CharacterInterviewed(character.name)) {
|
||||
Debug.Log("Available Adventurer:" + character.name);
|
||||
m_availableAdventurers.Add(character);
|
||||
}
|
||||
}
|
||||
SetJournalQuestPage();
|
||||
|
||||
if (m_availableAdventurers.Count > 0)
|
||||
{
|
||||
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||
adventurerPage.gameObject.SetActive(true);
|
||||
}
|
||||
journal.SetActive(true);
|
||||
PlayerController.Instance.cameraMovement = false;
|
||||
}
|
||||
|
||||
public void CloseJournal()
|
||||
{
|
||||
journal.SetActive(false);
|
||||
adventurerPage.gameObject.SetActive(false);
|
||||
PlayerController.Instance.cameraMovement = true;
|
||||
}
|
||||
|
||||
public void SetJournalAdventurerPage(int id)
|
||||
{
|
||||
CharacterData chara = m_availableAdventurers[id];
|
||||
TMP_Text nameLabel = adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>();
|
||||
nameLabel.text = chara.m_name;
|
||||
}
|
||||
|
||||
public void SetJournalQuestPage()
|
||||
{
|
||||
Quest quest = QuestManager.Instance.GetActiveQuest();
|
||||
questPage.Find("QuestName").gameObject.GetComponent<TMP_Text>().text = quest.name;
|
||||
questPage.Find("QuestDescription").gameObject.GetComponent<TMP_Text>().text = quest.description;
|
||||
}
|
||||
|
||||
public void NextAdventurer()
|
||||
{
|
||||
m_selectedAdventurer = ++m_selectedAdventurer % m_availableAdventurers.Count();
|
||||
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||
}
|
||||
|
||||
public void PreviousAdventurer()
|
||||
{
|
||||
m_selectedAdventurer = --m_selectedAdventurer;
|
||||
if (m_selectedAdventurer < 0)
|
||||
{
|
||||
m_selectedAdventurer = m_availableAdventurers.Count() - 1;
|
||||
}
|
||||
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/MainMenu.cs
Normal file
12
Assets/Scripts/MainMenu.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class MainMenu : MonoBehaviour
|
||||
{
|
||||
public void Action_StartGame()
|
||||
{
|
||||
SceneManager.LoadScene(1);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/MainMenu.cs.meta
Normal file
11
Assets/Scripts/MainMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce42a9d2ab6ceb745b0e2af7d1412eb1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -4,15 +4,24 @@ using UnityEngine;
|
||||
|
||||
public class PlayerController : MonoBehaviour
|
||||
{
|
||||
public static PlayerController Instance;
|
||||
|
||||
public Vector3 forward;
|
||||
public Camera playerCam;
|
||||
public float xLimit = 45;
|
||||
public float yLimit = 25;
|
||||
public bool cameraMovement = true;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class QuestLogInteractable : MonoBehaviour
|
||||
{
|
||||
|
||||
public GameObject journal;
|
||||
public PlayerController playerController;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
Debug.Log("MOUSE DOWN ON INVENTORY");
|
||||
journal.SetActive(true);
|
||||
playerController.cameraMovement = false;
|
||||
}
|
||||
|
||||
public void CloseJournal()
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
journal.SetActive(false);
|
||||
playerController.cameraMovement = true;
|
||||
}
|
||||
}
|
||||
@@ -4,12 +4,26 @@ using UnityEngine;
|
||||
|
||||
public class QuestManager : MonoBehaviour
|
||||
{
|
||||
public static QuestManager Instance;
|
||||
public int activeQuest = 0;
|
||||
|
||||
public Quest[] quests = {
|
||||
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _strength: 0, _intelligence: 0, _charisma: 5),
|
||||
|
||||
};
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
||||
}
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@@ -20,11 +34,11 @@ public class QuestManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
public Quest GetActiveQuest()
|
||||
{
|
||||
|
||||
return quests[activeQuest];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
|
||||
@@ -4,5 +4,11 @@
|
||||
EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes: []
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: 0fa8dec7e82dc464993a2b09a5669bff
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Main.unity
|
||||
guid: 16733f15456510f4e990bd7f0afbfb61
|
||||
m_configObjects: {}
|
||||
|
||||
Reference in New Issue
Block a user