Compare commits
12 Commits
dialogue_t
...
journal_ui
| Author | SHA1 | Date | |
|---|---|---|---|
| 41b28e9efe | |||
| a00e4a6e98 | |||
| f9f611ab92 | |||
| efd7c9448c | |||
| 2c5c58f9ea | |||
| 3a01324d13 | |||
| dbb44e6b6f | |||
| fde0d28d93 | |||
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| 68fdc026de | |||
| 9114b0a5fa | |||
| ee62e86863 |
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Assets/Images/Adventurers/Adventure Cat.png
(Stored with Git LFS)
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Binary file not shown.
140
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75
Assets/Prefabs/Adventurers/Rufus.prefab
Normal file
75
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Normal file
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7
Assets/Prefabs/Adventurers/Rufus.prefab.meta
Normal file
7
Assets/Prefabs/Adventurers/Rufus.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
6712
Assets/Scenes/PrefabFactory.unity
Normal file
6712
Assets/Scenes/PrefabFactory.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/PrefabFactory.unity.meta
Normal file
7
Assets/Scenes/PrefabFactory.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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guid: a3715d9f7d893134597e6adc4da72eef
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DefaultImporter:
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externalObjects: {}
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userData:
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|
assetBundleName:
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||||||
|
assetBundleVariant:
|
||||||
@@ -4,7 +4,6 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class AdventurerInteractable : MonoBehaviour
|
public class AdventurerInteractable : MonoBehaviour
|
||||||
{
|
{
|
||||||
public DialogueController dialogueController;
|
|
||||||
public int m_spawnQuestID = 0;
|
public int m_spawnQuestID = 0;
|
||||||
|
|
||||||
[SerializeField] private string m_name = string.Empty;
|
[SerializeField] private string m_name = string.Empty;
|
||||||
@@ -24,6 +23,6 @@ public class AdventurerInteractable : MonoBehaviour
|
|||||||
{
|
{
|
||||||
PlayerController.Instance.cameraMovement = false;
|
PlayerController.Instance.cameraMovement = false;
|
||||||
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
|
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
|
||||||
dialogueController.DisplayCharacterText(character);
|
GameManager.Instance.dialogueController.DisplayCharacterText(character);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ public class BillboardBehaviour : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
transform.LookAt(Camera.main.transform.position);
|
transform.rotation = Quaternion.LookRotation(transform.position - Camera.main.transform.position);
|
||||||
transform.rotation = Quaternion.Euler(new Vector3(initialRotation.x, transform.rotation.eulerAngles.y, initialRotation.z));
|
transform.rotation = Quaternion.Euler(new Vector3(initialRotation.x, transform.rotation.eulerAngles.y, initialRotation.z));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -13,6 +14,7 @@ public class GameManager : MonoBehaviour
|
|||||||
private float m_fadeTotal;
|
private float m_fadeTotal;
|
||||||
[SerializeField] private bool m_showFade = false;
|
[SerializeField] private bool m_showFade = false;
|
||||||
[SerializeField] private float m_fadeDuration = 1;
|
[SerializeField] private float m_fadeDuration = 1;
|
||||||
|
private Action m_fadeCallback;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -36,6 +38,8 @@ public class GameManager : MonoBehaviour
|
|||||||
m_fadeT += Time.deltaTime;
|
m_fadeT += Time.deltaTime;
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
|
m_fadeCallback?.Invoke();
|
||||||
|
m_fadeCallback = null;
|
||||||
m_fadeT -= Time.deltaTime;
|
m_fadeT -= Time.deltaTime;
|
||||||
}
|
}
|
||||||
m_fadeTotal += Time.deltaTime;
|
m_fadeTotal += Time.deltaTime;
|
||||||
@@ -55,8 +59,9 @@ public class GameManager : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FadePingPong()
|
public void FadePingPong(Action callback = null)
|
||||||
{
|
{
|
||||||
|
m_fadeCallback = callback;
|
||||||
m_fadeTotal = 0;
|
m_fadeTotal = 0;
|
||||||
m_showFade = true;
|
m_showFade = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -62,8 +62,14 @@ public class Journal : MonoBehaviour
|
|||||||
public void SetJournalAdventurerPage(int id)
|
public void SetJournalAdventurerPage(int id)
|
||||||
{
|
{
|
||||||
CharacterData chara = m_availableAdventurers[id];
|
CharacterData chara = m_availableAdventurers[id];
|
||||||
TMP_Text nameLabel = adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>();
|
adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>().text = chara.name;
|
||||||
nameLabel.text = chara.m_name;
|
string cv = "";
|
||||||
|
foreach (var line in chara.m_dialogueOptions)
|
||||||
|
{
|
||||||
|
cv += $"- {line.bulletizedText}\n";
|
||||||
|
}
|
||||||
|
adventurerPage.Find("AdventurerCV").gameObject.GetComponent<TMP_Text>().text = cv;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetJournalQuestPage()
|
public void SetJournalQuestPage()
|
||||||
@@ -95,6 +101,8 @@ public class Journal : MonoBehaviour
|
|||||||
bool success = QuestManager.Instance.RunQuestWithAdventurer(m_availableAdventurers[m_selectedAdventurer], activeQuest);
|
bool success = QuestManager.Instance.RunQuestWithAdventurer(m_availableAdventurers[m_selectedAdventurer], activeQuest);
|
||||||
Debug.Log("THE QUESTR ESULT WAS: " + success);
|
Debug.Log("THE QUESTR ESULT WAS: " + success);
|
||||||
adventurerPage.gameObject.SetActive(false);
|
adventurerPage.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
questPage.Find("QuestResult").gameObject.SetActive(true);
|
||||||
if (success)
|
if (success)
|
||||||
{
|
{
|
||||||
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(true);
|
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(true);
|
||||||
@@ -106,7 +114,7 @@ public class Journal : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
questPage.Find("QuestResult/QuestResultText").gameObject.GetComponent<TMP_Text>().text = success ? activeQuest.successStr : activeQuest.failedStr;
|
questPage.Find("QuestResult/QuestResultText").gameObject.GetComponent<TMP_Text>().text = success ? activeQuest.successStr : activeQuest.failedStr;
|
||||||
questPage.Find("QuestResult").gameObject.SetActive(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartNextQuest()
|
public void StartNextQuest()
|
||||||
|
|||||||
@@ -60,6 +60,17 @@ public class QuestManager : MonoBehaviour
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SpawnAdventurers()
|
||||||
|
{
|
||||||
|
foreach (var adventurer in Resources.FindObjectsOfTypeAll<AdventurerInteractable>())
|
||||||
|
{
|
||||||
|
if (adventurer.m_spawnQuestID == activeQuest)
|
||||||
|
{
|
||||||
|
adventurer.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void NextQuest()
|
public void NextQuest()
|
||||||
{
|
{
|
||||||
activeQuest++;
|
activeQuest++;
|
||||||
@@ -68,14 +79,8 @@ public class QuestManager : MonoBehaviour
|
|||||||
Debug.Log("All quests completed");
|
Debug.Log("All quests completed");
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var adventurer in Resources.FindObjectsOfTypeAll<AdventurerInteractable>())
|
|
||||||
{
|
GameManager.Instance.FadePingPong(SpawnAdventurers);
|
||||||
if (adventurer.m_spawnQuestID == activeQuest)
|
|
||||||
{
|
|
||||||
adventurer.gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GameManager.Instance.FadePingPong();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RetryQuest()
|
public void RetryQuest()
|
||||||
|
|||||||
BIN
Krita Files/Sketches.kra
(Stored with Git LFS)
BIN
Krita Files/Sketches.kra
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