10 Commits

Author SHA1 Message Date
33d88a7dec Fix win scne not reachable 2023-07-09 16:04:26 +02:00
67b2813b88 Merge pull request #19 from JanGross/ui_graphics
Add UI Images
Fixed spacing
2023-07-09 15:54:47 +02:00
c52c9f5a72 Fixed text spacing 2023-07-09 15:53:42 +02:00
e6ba085a1c Add avatars and fix journal layout 2023-07-09 15:29:26 +02:00
82baf3db3c Add UI Images 2023-07-09 15:07:23 +02:00
2233a2f17b Setup UI Manager 2023-07-09 14:31:24 +02:00
Amaan Shawkath
b971d81e0f Merge pull request #18 from JanGross/bug_fixes
bug fixes
2023-07-09 13:26:37 +01:00
Amaan Shawkath
d00929c814 Fixed
You can click on characters whilst the journal is open
You can click on characters whilst selecting dialog options

Added sfx option to character data
2023-07-09 13:25:47 +01:00
b71111ed12 Implement win/loss states 2023-07-09 14:18:19 +02:00
6b5f52a71f Merge pull request #17 from JanGross/level_design
Level design
2023-07-09 13:25:33 +02:00
38 changed files with 2669 additions and 173 deletions

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@@ -13,26 +13,27 @@ MonoBehaviour:
m_Name: Adena m_Name: Adena
m_EditorClassIdentifier: m_EditorClassIdentifier:
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m_avatar: {fileID: 21300000, guid: d39b423a0c8065a42840ec70a3dbe874, type: 3}
m_name: Adena m_name: Adena
m_charisma: 3 m_charisma: 3
m_strength: 10 m_strength: 10
m_dexterity: 10 m_dexterity: 10
m_intelligence: 10 m_intelligence: 10
m_spawnQuestId: 1
m_dialogueOptions: m_dialogueOptions:
- text: "G\u2019day Sir, I am the fair Adena, princess of the faraway planet of - text: "G\u2019day Sir, I am the fair Adena, princess of the faraway planet of
Velarius." Velarius."
bulletizedText: Adena. Princess. bulletizedText: Adena. Princess.
- text: "Working? A princess doesn\u2019t work, what do you have your robotic servants - text: "Working? A princess doesn\u2019t work, what do you have your robotic servants
for, after all? Well, that was before I left, now times are different\u2026" for, after all? <br>Well, that was before I left, now times are different\u2026"
bulletizedText: Stuck up princess doesn't work... bulletizedText: Stuck up princess doesn't work...
- text: "Once, when I was still a wee little child, a bird landed on my finger - text: "Once, when I was still a wee little child, a bird landed on my finger
while I was staring at the moon. My parents loved it. \u201CWhat a cute, little while I was staring at the moon. <br>My parents loved it. \u201CWhat a cute,
princess,\u201D they said. Well, my favourite moment was when I smashed their little princess,\u201D they said. <br>Well, my favourite moment was when I
palace into pieces after they tried to marry me to Sir Reginald the Lizardman. smashed their palace into pieces after they tried to marry me to Sir Reginald
Me and a lizard! Can you imagine?" the Lizardman. Me and a lizard! Can you imagine?"
bulletizedText: Destroying her parents palace for making her getting married bulletizedText: Destroying her parents palace for making her getting married
to a lizard... to a lizard...
- text: Away from this place and being worshipped as the goddess that I am, of - text: Away from this place and being worshipped as the goddess that I am, of
course. course.
bulletizedText: Being worshipped as a "goddess"... bulletizedText: Being worshipped as a "goddess"...
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@@ -13,12 +13,12 @@ MonoBehaviour:
m_Name: Adventure Cat m_Name: Adventure Cat
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m_name: Adventure Cat m_name: Adventure Cat
m_charisma: 5 m_charisma: 5
m_strength: 10 m_strength: 10
m_dexterity: 5 m_dexterity: 5
m_intelligence: 5 m_intelligence: 5
m_spawnQuestId: 2
m_dialogueOptions: m_dialogueOptions:
- text: "<i>\u2026 (the cat looks at you, on her name collar you read: Adventure - text: "<i>\u2026 (the cat looks at you, on her name collar you read: Adventure
Cat)</i>" Cat)</i>"
@@ -32,3 +32,4 @@ MonoBehaviour:
- text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that - text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that
an adventure cat would necessarily think about this)</i>" an adventure cat would necessarily think about this)</i>"
bulletizedText: N/A bulletizedText: N/A
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@@ -13,22 +13,23 @@ MonoBehaviour:
m_Name: Amadeus m_Name: Amadeus
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m_name: Amadeus m_name: Amadeus
m_charisma: 2 m_charisma: 2
m_strength: 7 m_strength: 7
m_dexterity: 7 m_dexterity: 7
m_intelligence: 7 m_intelligence: 7
m_spawnQuestId: 1
m_dialogueOptions: m_dialogueOptions:
- text: "Amadeus the robot, that\u2019s my name. How can I be of service? " - text: "Amadeus the robot, that\u2019s my name. How can I be of service? "
bulletizedText: Amadeus. bulletizedText: Amadeus.
- text: "Well, I\u2019m used to working for my old master. A crazy old scholar. - text: "Well, I\u2019m used to working for my old master. A crazy old scholar.
Always wanted me to climb up mountains and pick flowers." <br>Always wanted me to climb up mountains and pick flowers."
bulletizedText: Used to working with his old master. Climbed mountains and picked bulletizedText: Used to working with his old master. Climbed mountains and picked
flowers. flowers.
- text: "Even though I\u2019ve seen many things in my life, my master used to do - text: "Even though I\u2019ve seen many things in my life, my master used to do
the fighting. However, once I was told to try my hands at playing an instrument. the fighting. <br>However, once I was told to try my hands at playing an instrument.
I liked it, but my master shut his ears and a nearby cave bear died instantly." <br>I liked it, but my master shut his ears and a nearby cave bear died instantly."
bulletizedText: Playing instruments... Really badly... bulletizedText: Playing instruments... Really badly...
- text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026" - text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026"
bulletizedText: As a free robot with no people... bulletizedText: As a free robot with no people...
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@@ -13,6 +13,7 @@ MonoBehaviour:
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m_name: Derk m_name: Derk
m_charisma: 5 m_charisma: 5
m_strength: 5 m_strength: 5
@@ -25,8 +26,9 @@ MonoBehaviour:
it, no problem for old Derk." it, no problem for old Derk."
bulletizedText: Just wants to work. bulletizedText: Just wants to work.
- text: "This mornin\u2019 I helped an old lady get into one of those high speed - text: "This mornin\u2019 I helped an old lady get into one of those high speed
trains. They always say Derk the jerk, but no one ever says \u201CWow, what trains. <br>They always say Derk the jerk, but no one ever says <br>\u201CWow,
a nice guy\u201D. " what a nice guy\u201D. "
bulletizedText: Helped a lady get onto a high speed train. bulletizedText: Helped a lady get onto a high speed train.
- text: "\u2026 (drools)" - text: "\u2026 (drools)"
bulletizedText: ... bulletizedText: ...
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@@ -13,22 +13,23 @@ MonoBehaviour:
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m_name: Rufus m_name: Rufus
m_charisma: 0 m_charisma: 8
m_strength: 0 m_strength: 4
m_dexterity: 0 m_dexterity: 2147483647
m_intelligence: 0 m_intelligence: 8
m_spawnQuestId: 2
m_dialogueOptions: m_dialogueOptions:
- text: I am Rufus, here to help you. - text: I am Rufus, here to help you.
bulletizedText: Rufus. bulletizedText: Rufus.
- text: "I am a nature kinda guy, hunt, fetch, you know how it goes. Also, I\u2019m - text: "I am a nature kinda guy, hunt, fetch, you know how it goes. <br>Also,
a natural with people, as you can imagine. Everybody always wants to pet me, I\u2019m a natural with people, as you can imagine. <br>Everybody always wants
it can be quite annoying." to pet me, it can be quite annoying."
bulletizedText: Anywhere with nature and people. bulletizedText: Anywhere with nature and people.
- text: Once, there was this guy that tried to steal my bone. I found him by following - text: Once, there was this guy that tried to steal my bone. <br>I found him by
his scent and then I stabbed him with my lightsword. Just kidding, I ratted following his scent and then I stabbed him with my lightswod. <br>Just kidding,
him out to the authorities of course. I ratted him out to the authorities of course.
bulletizedText: Told the authorities about the guy who stole his bone. bulletizedText: Told the authorities about the guy who stole his bone.
- text: Hmm, probably going on adventures with my 5 kids. - text: Hmm, probably going on adventures with my 5 kids.
bulletizedText: Going on adventures with his kids. bulletizedText: Going on adventures with his kids.
m_typingSfx: {fileID: 0}

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View File

@@ -21,6 +21,12 @@ public class AdventurerInteractable : MonoBehaviour
private void OnMouseDown() private void OnMouseDown()
{ {
if (GameManager.Instance.uiManager.InputBlocked)
return;
if (GameManager.Instance.dialogueController.DialogueInProgress)
return;
PlayerController.Instance.cameraMovement = false; PlayerController.Instance.cameraMovement = false;
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name); CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
GameManager.Instance.dialogueController.DisplayCharacterText(character); GameManager.Instance.dialogueController.DisplayCharacterText(character);

View File

@@ -5,6 +5,7 @@ using UnityEngine;
public class CharacterData : ScriptableObject public class CharacterData : ScriptableObject
{ {
public Sprite m_image; public Sprite m_image;
public Sprite m_avatar;
public string m_name; public string m_name;
public int m_charisma; public int m_charisma;
@@ -14,4 +15,6 @@ public class CharacterData : ScriptableObject
[Header("The index of the dialogue relates to what question it should link too.")] [Header("The index of the dialogue relates to what question it should link too.")]
public List<Dialogue> m_dialogueOptions; public List<Dialogue> m_dialogueOptions;
public AudioSource m_typingSfx;
} }

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
public class GameManager : MonoBehaviour public class GameManager : MonoBehaviour
@@ -9,6 +10,7 @@ public class GameManager : MonoBehaviour
public static GameManager Instance; public static GameManager Instance;
public Image fadeRect; public Image fadeRect;
public DialogueController dialogueController; public DialogueController dialogueController;
public UIManager uiManager;
[SerializeField] private float m_fadeT; [SerializeField] private float m_fadeT;
private float m_fadeTotal; private float m_fadeTotal;
@@ -54,9 +56,6 @@ public class GameManager : MonoBehaviour
fadeRect.color = new Color(0f, 0f, 0f, Mathf.Lerp(0, 1, m_fadeT)); fadeRect.color = new Color(0f, 0f, 0f, Mathf.Lerp(0, 1, m_fadeT));
} }
} }
public void FadePingPong(Action callback = null) public void FadePingPong(Action callback = null)
@@ -65,4 +64,9 @@ public class GameManager : MonoBehaviour
m_fadeTotal = 0; m_fadeTotal = 0;
m_showFade = true; m_showFade = true;
} }
public void ShowGameResultScene(bool success)
{
SceneManager.LoadScene(success ? "WinScene" : "LossScene");
}
} }

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class Journal : MonoBehaviour public class Journal : MonoBehaviour
{ {
@@ -33,6 +34,8 @@ public class Journal : MonoBehaviour
return; return;
} }
GameManager.Instance.uiManager.BlockInput(true);
m_availableAdventurers.Clear(); m_availableAdventurers.Clear();
foreach (var character in CharacterManager.Instance.CharacterDatas) foreach (var character in CharacterManager.Instance.CharacterDatas)
{ {
@@ -57,12 +60,15 @@ public class Journal : MonoBehaviour
journal.SetActive(false); journal.SetActive(false);
adventurerPage.gameObject.SetActive(false); adventurerPage.gameObject.SetActive(false);
PlayerController.Instance.cameraMovement = true; PlayerController.Instance.cameraMovement = true;
GameManager.Instance.uiManager.BlockInput(false);
} }
public void SetJournalAdventurerPage(int id) public void SetJournalAdventurerPage(int id)
{ {
CharacterData chara = m_availableAdventurers[id]; CharacterData chara = m_availableAdventurers[id];
adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>().text = chara.name; adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>().text = chara.name;
adventurerPage.Find("AdventurerAvatar").gameObject.GetComponent<Image>().sprite = chara.m_avatar;
string cv = ""; string cv = "";
foreach (var line in chara.m_dialogueOptions) foreach (var line in chara.m_dialogueOptions)
{ {

View File

@@ -9,7 +9,7 @@ public class QuestManager : MonoBehaviour
public int activeQuest = 0; public int activeQuest = 0;
public Quest[] quests = { public Quest[] quests = {
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _strength: 0, _intelligence: 0, _charisma: 5), new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _canRetry: true, _strength: 0, _intelligence: 0, _charisma: 5),
}; };
private void Awake() private void Awake()
@@ -77,6 +77,8 @@ public class QuestManager : MonoBehaviour
if (activeQuest >= quests.Length) if (activeQuest >= quests.Length)
{ {
Debug.Log("All quests completed"); Debug.Log("All quests completed");
GameManager.Instance.FadePingPong(Win);
return;
} }
@@ -85,7 +87,23 @@ public class QuestManager : MonoBehaviour
public void RetryQuest() public void RetryQuest()
{ {
GameManager.Instance.FadePingPong(); if (quests[activeQuest].canRetry)
{
GameManager.Instance.FadePingPong();
} else
{
GameManager.Instance.FadePingPong(Loose);
}
}
public void Win()
{
GameManager.Instance.ShowGameResultScene(true);
}
public void Loose()
{
GameManager.Instance.ShowGameResultScene(false);
} }
} }
@@ -96,9 +114,10 @@ public class Quest
public string description; public string description;
public string successStr; public string successStr;
public string failedStr; public string failedStr;
public bool canRetry = false;
public int strength, intelligence, charisma; public int strength, intelligence, charisma;
public Quest(string _name, string _desc, string _failedStr, string _successStr, int _strength, int _intelligence, int _charisma) public Quest(string _name, string _desc, string _failedStr, string _successStr, bool _canRetry, int _strength, int _intelligence, int _charisma)
{ {
this.name = _name; this.name = _name;
this.description = _desc; this.description = _desc;
@@ -107,6 +126,7 @@ public class Quest
this.strength = _strength; this.strength = _strength;
this.intelligence = _intelligence; this.intelligence = _intelligence;
this.charisma = _charisma; this.charisma = _charisma;
this.canRetry = _canRetry;
} }
} }

View File

@@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIManager : MonoBehaviour
{
public bool InputBlocked => m_blocked;
private bool m_blocked = false;
public void BlockInput(bool value)
{
m_blocked = value;
}
}

View File

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@@ -11,4 +11,10 @@ EditorBuildSettings:
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@@ -40,8 +43,18 @@ QualitySettings:
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@@ -53,17 +66,20 @@ QualitySettings:
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@@ -75,8 +91,18 @@ QualitySettings:
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@@ -88,17 +114,20 @@ QualitySettings:
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@@ -110,8 +139,18 @@ QualitySettings:
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@@ -123,17 +162,20 @@ QualitySettings:
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@@ -223,6 +302,7 @@ QualitySettings:
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PS4: 5 PS4: 5
PSP2: 2 PSP2: 2
Server: 0
Stadia: 5 Stadia: 5
Standalone: 5 Standalone: 5
WebGL: 3 WebGL: 3