Compare commits
2 Commits
managers
...
character_
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m_name: Adena
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- text: "G\u2019day Sir, I am the fair Adena, princess of the faraway planet of
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Velarius."
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bulletizedText: Adena. Princess.
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- text: "Working? A princess doesn\u2019t work, what do you have your robotic servants
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for, after all? Well, that was before I left, now times are different\u2026"
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bulletizedText: Stuck up princess doesn't work...
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- text: "Once, when I was still a wee little child, a bird landed on my finger
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while I was staring at the moon. My parents loved it. \u201CWhat a cute, little
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princess,\u201D they said. Well, my favourite moment was when I smashed their
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palace into pieces after they tried to marry me to Sir Reginald the Lizardman.
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Me and a lizard! Can you imagine?"
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bulletizedText: Destroying her parents palace for making her getting married
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to a lizard...
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- text: Away from this place and being worshipped as the goddess that I am, of
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course.
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bulletizedText: Being worshipped as a "goddess"...
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m_Script: {fileID: 11500000, guid: ddda90cbbcf3ea54e9105c3a5f0ac9a5, type: 3}
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m_Name: Adventure Cat
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m_name: Adventure Cat
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m_dexterity: 5
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m_intelligence: 5
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- text: "<i>\u2026 (the cat looks at you, on her name collar you read: Adventure
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Cat)</i>"
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bulletizedText: Adventure Cat.
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- text: "<i>\u2026 (the cat starts to purr)</i>"
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bulletizedText: ...
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- text: "<i>\u2026 (looking at the cat\u2019s claws you notice that they are drenched
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in blood \u2026 and her Photon-pistol, it seems like this cat can handle almost
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anything)</i>"
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bulletizedText: Badass killer.
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- text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that
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an adventure cat would necessarily think about this)</i>"
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m_Script: {fileID: 11500000, guid: ddda90cbbcf3ea54e9105c3a5f0ac9a5, type: 3}
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m_Name: Amadeus
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m_EditorClassIdentifier:
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m_image: {fileID: 0}
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m_name: Amadeus
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m_charisma: 2
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m_strength: 7
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m_dexterity: 7
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m_intelligence: 7
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m_dialogueOptions:
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- text: "Amadeus the robot, that\u2019s my name. How can I be of service? "
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bulletizedText: Amadeus.
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- text: "Well, I\u2019m used to working for my old master. A crazy old scholar.
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Always wanted me to climb up mountains and pick flowers."
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bulletizedText: Used to working with his old master. Climbed mountains and picked
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flowers.
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- text: "Even though I\u2019ve seen many things in my life, my master used to do
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the fighting. However, once I was told to try my hands at playing an instrument.
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I liked it, but my master shut his ears and a nearby cave bear died instantly."
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bulletizedText: Playing instruments... Really badly...
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- text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026"
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bulletizedText: As a free robot with no people...
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m_Name: Derk
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m_Name: Derk
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m_name: Derk
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m_name: Derk
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m_charisma: 5
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m_charisma: 5
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m_strength: 5
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m_strength: 5
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m_dexterity: 3
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m_dexterity: 3
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m_intelligence: 5
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m_intelligence: 5
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m_money: 5
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m_dialogueOptions:
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- text: "Name\u2019s Derk"
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- text: "Name\u2019s Derk"
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bulletizedText: Derk.
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- text: "Man, I just want to work, y\u2019know? Give me a task and I\u2019ll do
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- text: "Man, I just want to work, y\u2019know? Give me a task and I\u2019ll do
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it, no problem for old Derk."
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it, no problem for old Derk."
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bulletizedText: Just wants to work.
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- text: "This mornin\u2019 I helped an old lady get into one of those high speed
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- text: "This mornin\u2019 I helped an old lady get into one of those high speed
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trains. They always say Derk the jerk, but no one ever says \u201CWow, what
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trains. They always say Derk the jerk, but no one ever says \u201CWow, what
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a nice guy\u201D. "
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a nice guy\u201D. "
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bulletizedText: Helped a lady get onto a high speed train.
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- text: "\u2026 (drools)"
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- text: "\u2026 (drools)"
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bulletizedText: ...
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- text: I just want money, whatevs
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m_name: Rufus
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- text: I am Rufus, here to help you.
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bulletizedText: Rufus.
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- text: "I am a nature kinda guy, hunt, fetch, you know how it goes. Also, I\u2019m
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a natural with people, as you can imagine. Everybody always wants to pet me,
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it can be quite annoying."
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bulletizedText: Anywhere with nature and people.
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- text: Once, there was this guy that tried to steal my bone. I found him by following
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his scent and then I stabbed him with my lightsword. Just kidding, I ratted
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him out to the authorities of course.
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bulletizedText: Told the authorities about the guy who stole his bone.
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- text: Hmm, probably going on adventures with my 5 kids.
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||||||
bulletizedText: Going on adventures with his kids.
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m_SourcePrefab: {fileID: 100100000, guid: 4c5924b3c54ec124da260e5cf3460969, type: 3}
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fileFormatVersion: 2
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guid: 6eecbcaef179541408c84f8e4121e244
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folderAsset: yes
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DefaultImporter:
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DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
|||||||
@@ -1,28 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class AdventurerInteractable : MonoBehaviour
|
|
||||||
{
|
|
||||||
public DialogueController dialogueController;
|
|
||||||
|
|
||||||
[SerializeField] private string m_name = string.Empty;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnMouseDown()
|
|
||||||
{
|
|
||||||
PlayerController.Instance.cameraMovement = false;
|
|
||||||
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
|
|
||||||
dialogueController.DisplayCharacterText(character);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
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guid: a7fa9a36f8ebb0f4fa2ea09dac222d2d
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
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|
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defaultReferences: []
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|
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executionOrder: 0
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|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
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|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class AdventurerManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
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guid: a0025e0659889a54c8e7b136b75e4254
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
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serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
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|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class BillboardBehaviour : MonoBehaviour
|
|
||||||
{
|
|
||||||
private Vector3 initialRotation;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
initialRotation = transform.rotation.eulerAngles;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
transform.LookAt(Camera.main.transform.position);
|
|
||||||
transform.rotation = Quaternion.Euler(new Vector3(initialRotation.x, transform.rotation.eulerAngles.y, initialRotation.z));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
|
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guid: e094f9bc596c66e4e9f7e29a0f136248
|
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
|
|
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defaultReferences: []
|
|
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executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.ObjectModel;
|
using System.Collections.ObjectModel;
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class CharacterManager : MonoBehaviour
|
public class CharacterManager : MonoBehaviour
|
||||||
@@ -36,9 +35,4 @@ public class CharacterManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
m_interviewed.Add(name, true);
|
m_interviewed.Add(name, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public CharacterData GetCharacterDataByName(string name)
|
|
||||||
{
|
|
||||||
return m_characterDatas.Where(i => i.m_name == name).FirstOrDefault();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,6 @@ using UnityEngine;
|
|||||||
[CreateAssetMenu(fileName = "CharacterData", menuName = "Characters/Generate Character Data", order = 1)]
|
[CreateAssetMenu(fileName = "CharacterData", menuName = "Characters/Generate Character Data", order = 1)]
|
||||||
public class CharacterData : ScriptableObject
|
public class CharacterData : ScriptableObject
|
||||||
{
|
{
|
||||||
public Sprite m_image;
|
|
||||||
public string m_name;
|
public string m_name;
|
||||||
|
|
||||||
public int m_charisma;
|
public int m_charisma;
|
||||||
|
|||||||
@@ -1,48 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class CharacterSheet : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private TMP_Text m_characterNameText;
|
|
||||||
[SerializeField] private TMP_Text m_line;
|
|
||||||
[SerializeField] private Transform m_lineHolder;
|
|
||||||
|
|
||||||
private Dictionary<string, GameObject> m_lines = new Dictionary<string, GameObject>();
|
|
||||||
|
|
||||||
public void Cleanup()
|
|
||||||
{
|
|
||||||
foreach (var line in m_lines)
|
|
||||||
{
|
|
||||||
Destroy(line.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_lines.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetName(string name)
|
|
||||||
{
|
|
||||||
m_characterNameText.text = name;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Adds a line to the character sheet.
|
|
||||||
public void AddLine(string lineText)
|
|
||||||
{
|
|
||||||
if (LineExists(lineText))
|
|
||||||
return;
|
|
||||||
|
|
||||||
var line = Instantiate(m_line, m_lineHolder);
|
|
||||||
line.text = lineText;
|
|
||||||
|
|
||||||
line.gameObject.SetActive(true);
|
|
||||||
|
|
||||||
m_lines.Add(lineText, line.gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Returns if the line has already been added.
|
|
||||||
private bool LineExists(string lineText)
|
|
||||||
{
|
|
||||||
return m_lines.ContainsKey(lineText);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c8b9f2f1f2da7474e964926017ec32b4
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,40 +1,48 @@
|
|||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class CharacterSheetController : MonoBehaviour
|
public class CharacterSheetController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private CharacterSheet m_characterSheet;
|
[SerializeField] private TMP_Text m_characterNameText;
|
||||||
[SerializeField] private Transform m_characterSheetTransform;
|
[SerializeField] private TMP_Text m_line;
|
||||||
|
[SerializeField] private Transform m_lineHolder;
|
||||||
|
|
||||||
public IReadOnlyCollection<CharacterSheet> CharacterSheets => m_characterSheets.Values;
|
private Dictionary<string, GameObject> m_lines = new Dictionary<string, GameObject>();
|
||||||
|
|
||||||
private Dictionary<string, CharacterSheet> m_characterSheets = new Dictionary<string, CharacterSheet>();
|
public void Cleanup()
|
||||||
|
|
||||||
// Returns if a character sheet exists for the character.
|
|
||||||
public bool SheetExists(string characterName)
|
|
||||||
{
|
{
|
||||||
return m_characterSheets.ContainsKey(characterName);
|
foreach(var line in m_lines)
|
||||||
|
{
|
||||||
|
Destroy(line.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_lines.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get the character sheet for the passed in character.
|
public void SetName(string name)
|
||||||
public CharacterSheet GetSheet(string name)
|
|
||||||
{
|
{
|
||||||
if (!m_characterSheets.ContainsKey(name))
|
m_characterNameText.text = name;
|
||||||
return null;
|
|
||||||
|
|
||||||
CharacterSheet sheet = null;
|
|
||||||
m_characterSheets.TryGetValue(name, out sheet);
|
|
||||||
|
|
||||||
return sheet;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Creates a new character sheet.
|
// Adds a line to the character sheet.
|
||||||
public CharacterSheet CreateSheet(string characterName)
|
public void AddLine(string lineText)
|
||||||
{
|
{
|
||||||
var sheet = Instantiate(m_characterSheet, m_characterSheetTransform);
|
if (LineExists(lineText))
|
||||||
|
return;
|
||||||
|
|
||||||
m_characterSheets.Add(characterName, sheet);
|
var line = Instantiate(m_line, m_lineHolder);
|
||||||
|
line.text = lineText;
|
||||||
|
|
||||||
return sheet;
|
line.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
m_lines.Add(lineText, line.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns if the line has already been added.
|
||||||
|
private bool LineExists(string lineText)
|
||||||
|
{
|
||||||
|
return m_lines.ContainsKey(lineText);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ public class QuestionData
|
|||||||
"Who are you?",
|
"Who are you?",
|
||||||
"Tell me something about yourself.",
|
"Tell me something about yourself.",
|
||||||
"What is your greatest accomplishment?",
|
"What is your greatest accomplishment?",
|
||||||
"Where do you see yourself in five years?"
|
"Where do you see yourself in five years?",
|
||||||
|
"What are your salary requirements?"
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,22 +6,17 @@ public class DialogueController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private DialoguePanel m_dialoguePanel;
|
[SerializeField] private DialoguePanel m_dialoguePanel;
|
||||||
|
|
||||||
private int m_currentIndex = 0;
|
|
||||||
|
|
||||||
public bool DialogueInProgress => m_dialoguePanel.gameObject.activeSelf;
|
|
||||||
|
|
||||||
|
|
||||||
// DEBUG - Will need replacing with the character you selected.
|
// DEBUG - Will need replacing with the character you selected.
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
//DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
|
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[0]);
|
||||||
|
|
||||||
m_dialoguePanel.OnQuestionsFinished += OnQuestionsFinished;
|
m_dialoguePanel.OnQuestionsFinished += OnQuestionsFinished;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DisplayCharacterText(CharacterData character)
|
public void DisplayCharacterText(CharacterData character)
|
||||||
{
|
{
|
||||||
m_dialoguePanel.Setup(character);
|
m_dialoguePanel.Setup(character);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnQuestionsFinished(string characterName)
|
public void OnQuestionsFinished(string characterName)
|
||||||
@@ -30,26 +25,7 @@ public class DialogueController : MonoBehaviour
|
|||||||
|
|
||||||
CharacterManager.Instance.SetInterviewed(characterName);
|
CharacterManager.Instance.SetInterviewed(characterName);
|
||||||
|
|
||||||
PlayerController.Instance.cameraMovement = true;
|
|
||||||
// TODO: stop the dialogue and return to gameplay...
|
// TODO: stop the dialogue and return to gameplay...
|
||||||
// TODO: we could probably show a "Quit" button highlighted.
|
// TODO: we could probably show a "Quit" button highlighted.
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Debug_NextCharacter()
|
|
||||||
{
|
|
||||||
if (m_currentIndex + 1 >= CharacterManager.Instance.CharacterDatas.Count)
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_currentIndex++;
|
|
||||||
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Debug_PreviousCharacter()
|
|
||||||
{
|
|
||||||
if (m_currentIndex - 1 < 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_currentIndex--;
|
|
||||||
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Reflection;
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
@@ -19,16 +17,12 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
|
|
||||||
private const float TypingSpeed = 0.03f;
|
private const float TypingSpeed = 0.03f;
|
||||||
|
|
||||||
private List<int> m_questionIndexAsked = new List<int>();
|
|
||||||
private CharacterData m_currentCharacter;
|
private CharacterData m_currentCharacter;
|
||||||
private bool m_skipped = false;
|
private bool m_skipped = false;
|
||||||
|
|
||||||
private int m_questionCount = QuestionData.Questions.Length;
|
private int m_questionCount = QuestionData.Questions.Length;
|
||||||
private int m_questionsAsked = 0;
|
private int m_questionsAsked = 0;
|
||||||
|
|
||||||
private CharacterSheet m_characterSheet;
|
|
||||||
private string m_lineToAdd = "";
|
|
||||||
|
|
||||||
private bool QuestionsFinished => m_questionsAsked >= m_questionCount;
|
private bool QuestionsFinished => m_questionsAsked >= m_questionCount;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
@@ -42,46 +36,24 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Cleanup();
|
Cleanup();
|
||||||
|
|
||||||
if (m_characterSheet != null)
|
m_characterSheetController.Cleanup();
|
||||||
{
|
m_characterSheetController.SetName(characterData.name);
|
||||||
// Clear the old sheet
|
|
||||||
m_characterSheet.gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_questionsAsked = 0;
|
|
||||||
m_currentCharacter = characterData;
|
m_currentCharacter = characterData;
|
||||||
m_characterNameText.text = characterData.name;
|
m_characterNameText.text = characterData.name;
|
||||||
|
|
||||||
|
// TODO: will this be changed with an introductory text?
|
||||||
m_characterText.text = "Select an option...";
|
m_characterText.text = "Select an option...";
|
||||||
|
|
||||||
SetupCharacterSheet();
|
|
||||||
m_characterSheet.SetName(characterData.name);
|
|
||||||
m_characterSheet.gameObject.SetActive(true);
|
|
||||||
|
|
||||||
m_questionHolder.gameObject.SetActive(true);
|
|
||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetupCharacterSheet()
|
|
||||||
{
|
|
||||||
var sheetExists = m_characterSheetController.SheetExists(m_currentCharacter.name);
|
|
||||||
|
|
||||||
if (sheetExists)
|
|
||||||
{
|
|
||||||
m_characterSheet = m_characterSheetController.GetSheet(m_currentCharacter.name);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create a new character sheet
|
|
||||||
m_characterSheet = m_characterSheetController.CreateSheet(m_currentCharacter.name);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Handles cleaing up for the next text.
|
// Handles cleaing up for the next text.
|
||||||
private void Cleanup()
|
private void Cleanup()
|
||||||
{
|
{
|
||||||
m_skipped = false;
|
m_skipped = false;
|
||||||
m_characterText.text = "";
|
m_characterText.text = "";
|
||||||
m_questionIndexAsked.Clear();
|
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -124,9 +96,6 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
m_skipped = true;
|
m_skipped = true;
|
||||||
m_characterText.text = text;
|
m_characterText.text = text;
|
||||||
|
|
||||||
// Add the current line to the character sheet.
|
|
||||||
PopulateCharacterSheet();
|
|
||||||
|
|
||||||
// If we've asked all the questions we should mark this character as interviewed and continue.
|
// If we've asked all the questions we should mark this character as interviewed and continue.
|
||||||
if (QuestionsFinished)
|
if (QuestionsFinished)
|
||||||
{
|
{
|
||||||
@@ -146,27 +115,11 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
var dialogueOption = m_currentCharacter.m_dialogueOptions[index];
|
var dialogueOption = m_currentCharacter.m_dialogueOptions[index];
|
||||||
StartCoroutine(DisplayText(dialogueOption.text));
|
StartCoroutine(DisplayText(dialogueOption.text));
|
||||||
|
|
||||||
// Setup the line to add to the character sheet once the dialogue has finished.
|
// TODO: we should update the sheet with this information.
|
||||||
m_lineToAdd = $"<b>Q.) {QuestionData.Questions[index]}\n</b>A.) {dialogueOption.bulletizedText}";
|
m_characterSheetController.AddLine(dialogueOption.text);
|
||||||
|
|
||||||
MarkQuestionAsked(index);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Marks the question as asked if it hasn't been asked already.
|
|
||||||
private void MarkQuestionAsked(int index)
|
|
||||||
{
|
|
||||||
if (m_questionIndexAsked.Contains(index))
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Increment questions asked.
|
// Increment questions asked.
|
||||||
m_questionsAsked++;
|
m_questionsAsked++;
|
||||||
m_questionIndexAsked.Add(index);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PopulateCharacterSheet()
|
|
||||||
{
|
|
||||||
m_characterSheet.AddLine(m_lineToAdd);
|
|
||||||
m_lineToAdd = "";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Callback from Unity on the skip button.
|
// Callback from Unity on the skip button.
|
||||||
|
|||||||
@@ -1,18 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class GameManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: a7d6a699566d0234aae77a22105ba6b5
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,86 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Journal : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject journal;
|
|
||||||
private List<CharacterData> m_availableAdventurers = new List<CharacterData>();
|
|
||||||
|
|
||||||
public Transform adventurerPage;
|
|
||||||
public Transform questPage;
|
|
||||||
|
|
||||||
private int m_selectedAdventurer = 0;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnMouseDown()
|
|
||||||
{
|
|
||||||
Debug.Log("MOUSE DOWN ON INVENTORY");
|
|
||||||
m_availableAdventurers.Clear();
|
|
||||||
foreach (var character in CharacterManager.Instance.CharacterDatas)
|
|
||||||
{
|
|
||||||
if (CharacterManager.Instance.CharacterInterviewed(character.name)) {
|
|
||||||
Debug.Log("Available Adventurer:" + character.name);
|
|
||||||
m_availableAdventurers.Add(character);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
SetJournalQuestPage();
|
|
||||||
|
|
||||||
if (m_availableAdventurers.Count > 0)
|
|
||||||
{
|
|
||||||
SetJournalAdventurerPage(m_selectedAdventurer);
|
|
||||||
adventurerPage.gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
journal.SetActive(true);
|
|
||||||
PlayerController.Instance.cameraMovement = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CloseJournal()
|
|
||||||
{
|
|
||||||
journal.SetActive(false);
|
|
||||||
adventurerPage.gameObject.SetActive(false);
|
|
||||||
PlayerController.Instance.cameraMovement = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetJournalAdventurerPage(int id)
|
|
||||||
{
|
|
||||||
CharacterData chara = m_availableAdventurers[id];
|
|
||||||
TMP_Text nameLabel = adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>();
|
|
||||||
nameLabel.text = chara.m_name;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetJournalQuestPage()
|
|
||||||
{
|
|
||||||
Quest quest = QuestManager.Instance.GetActiveQuest();
|
|
||||||
questPage.Find("QuestName").gameObject.GetComponent<TMP_Text>().text = quest.name;
|
|
||||||
questPage.Find("QuestDescription").gameObject.GetComponent<TMP_Text>().text = quest.description;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void NextAdventurer()
|
|
||||||
{
|
|
||||||
m_selectedAdventurer = ++m_selectedAdventurer % m_availableAdventurers.Count();
|
|
||||||
SetJournalAdventurerPage(m_selectedAdventurer);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PreviousAdventurer()
|
|
||||||
{
|
|
||||||
m_selectedAdventurer = --m_selectedAdventurer;
|
|
||||||
if (m_selectedAdventurer < 0)
|
|
||||||
{
|
|
||||||
m_selectedAdventurer = m_availableAdventurers.Count() - 1;
|
|
||||||
}
|
|
||||||
SetJournalAdventurerPage(m_selectedAdventurer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c0493f659bb4e67428b686920758641b
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class PlayerController : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static PlayerController Instance;
|
|
||||||
|
|
||||||
public Vector3 forward;
|
|
||||||
public Camera playerCam;
|
|
||||||
public float xLimit = 45;
|
|
||||||
public float yLimit = 25;
|
|
||||||
public bool cameraMovement = true;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
if (Instance == null)
|
|
||||||
{
|
|
||||||
Instance = this;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if (cameraMovement)
|
|
||||||
{
|
|
||||||
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
|
|
||||||
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
|
|
||||||
|
|
||||||
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
|
|
||||||
playerCam.transform.rotation = rotation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: bfe60ceb1f7681a44a14ecbb20e0925f
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,62 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class QuestManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static QuestManager Instance;
|
|
||||||
public int activeQuest = 0;
|
|
||||||
|
|
||||||
public Quest[] quests = {
|
|
||||||
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _strength: 0, _intelligence: 0, _charisma: 5),
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
if (Instance == null)
|
|
||||||
{
|
|
||||||
Instance = this;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
foreach (Quest quest in quests)
|
|
||||||
{
|
|
||||||
Debug.Log(quest.name);
|
|
||||||
Debug.Log(quest.description);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Quest GetActiveQuest()
|
|
||||||
{
|
|
||||||
return quests[activeQuest];
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
[System.Serializable]
|
|
||||||
public class Quest
|
|
||||||
{
|
|
||||||
public string name;
|
|
||||||
public string description;
|
|
||||||
public string failedStr;
|
|
||||||
public int strength, intelligence, charisma;
|
|
||||||
|
|
||||||
public Quest(string _name, string _desc, string _failedStr, int _strength, int _intelligence, int _charisma)
|
|
||||||
{
|
|
||||||
this.name = _name;
|
|
||||||
this.description = _desc;
|
|
||||||
this.failedStr = _failedStr;
|
|
||||||
this.strength = _strength;
|
|
||||||
this.intelligence = _intelligence;
|
|
||||||
this.charisma = _charisma;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: bb2c090bb57f87f4cae2a4a2b973f815
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,121 +0,0 @@
|
|||||||
{
|
|
||||||
"templatePinStates": [],
|
|
||||||
"dependencyTypeInfos": [
|
|
||||||
{
|
|
||||||
"userAdded": false,
|
|
||||||
"type": "UnityEngine.AnimationClip",
|
|
||||||
"defaultInstantiationMode": 0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"userAdded": false,
|
|
||||||
"type": "UnityEditor.Animations.AnimatorController",
|
|
||||||
"defaultInstantiationMode": 0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"userAdded": false,
|
|
||||||
"type": "UnityEngine.AnimatorOverrideController",
|
|
||||||
"defaultInstantiationMode": 0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"userAdded": false,
|
|
||||||
"type": "UnityEditor.Audio.AudioMixerController",
|
|
||||||
"defaultInstantiationMode": 0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"userAdded": false,
|
|
||||||
"type": "UnityEngine.ComputeShader",
|
|
||||||
"defaultInstantiationMode": 1
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"userAdded": false,
|
|
||||||
"type": "UnityEngine.Cubemap",
|
|
||||||
"defaultInstantiationMode": 0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"userAdded": false,
|
|
||||||
"type": "UnityEngine.GameObject",
|
|
||||||
"defaultInstantiationMode": 0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"userAdded": false,
|
|
||||||
"type": "UnityEditor.LightingDataAsset",
|
|
||||||
"defaultInstantiationMode": 0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"userAdded": false,
|
|
||||||
"type": "UnityEngine.LightingSettings",
|
|
||||||
"defaultInstantiationMode": 0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"userAdded": false,
|
|
||||||
"type": "UnityEngine.Material",
|
|
||||||
"defaultInstantiationMode": 0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"userAdded": false,
|
|
||||||
"type": "UnityEditor.MonoScript",
|
|
||||||
"defaultInstantiationMode": 1
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"userAdded": false,
|
|
||||||
"type": "UnityEngine.PhysicMaterial",
|
|
||||||
"defaultInstantiationMode": 0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"userAdded": false,
|
|
||||||
"type": "UnityEngine.PhysicsMaterial2D",
|
|
||||||
"defaultInstantiationMode": 0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"userAdded": false,
|
|
||||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
|
||||||
"defaultInstantiationMode": 0
|
|
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
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"userAdded": false,
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"type": "UnityEngine.Rendering.VolumeProfile",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.SceneAsset",
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"defaultInstantiationMode": 1
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Shader",
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"defaultInstantiationMode": 1
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},
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{
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"userAdded": false,
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"type": "UnityEngine.ShaderVariantCollection",
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"defaultInstantiationMode": 1
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Texture",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Texture2D",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Timeline.TimelineAsset",
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"defaultInstantiationMode": 0
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}
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],
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"defaultDependencyTypeInfo": {
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"userAdded": false,
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"type": "<default_scene_template_dependencies>",
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"defaultInstantiationMode": 1
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"newSceneOverride": 0
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}
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Reference in New Issue
Block a user