1 Commits

Author SHA1 Message Date
64e56af504 Refactor Journal Script
Refactored variable names and protection modifiers
2023-07-16 23:09:17 +02:00
2 changed files with 29 additions and 33 deletions

View File

@@ -1285,12 +1285,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c0493f659bb4e67428b686920758641b, type: 3}
m_Name:
m_EditorClassIdentifier:
journal: {fileID: 22208185}
m_journal: {fileID: 22208185}
m_pageSound: {fileID: 8300000, guid: 9f4b6c8a11388384cbce1b85d03f053a, type: 3}
m_openSound: {fileID: 8300000, guid: fd39bd6850cc59d4caec9846abe40cb7, type: 3}
m_closeSound: {fileID: 8300000, guid: 451bd7638e5a31249b6fbcbfa1ed524a, type: 3}
adventurerPage: {fileID: 219076562}
questPage: {fileID: 137465973}
m_adventurerPage: {fileID: 219076562}
m_questPage: {fileID: 137465973}
--- !u!65 &243041994
BoxCollider:
m_ObjectHideFlags: 0

View File

@@ -8,13 +8,13 @@ using UnityEngine.UI;
[RequireComponent(typeof(AudioSource))]
public class Journal : MonoBehaviour
{
public GameObject journal;
public AudioClip m_pageSound, m_openSound, m_closeSound;
[SerializeField] private GameObject m_journal;
[SerializeField] private AudioClip m_pageSound, m_openSound, m_closeSound;
[SerializeField]
private Transform m_adventurerPage, m_questPage;
private List<CharacterData> m_availableAdventurers = new List<CharacterData>();
public Transform adventurerPage;
public Transform questPage;
private int m_selectedAdventurer = 0;
@@ -42,7 +42,6 @@ public class Journal : MonoBehaviour
foreach (var character in CharacterManager.Instance.CharacterDatas)
{
if (CharacterManager.Instance.CharacterInterviewed(character.name)) {
Debug.Log("Available Adventurer:" + character.name);
m_availableAdventurers.Add(character);
}
}
@@ -51,42 +50,41 @@ public class Journal : MonoBehaviour
if (m_availableAdventurers.Count > 0)
{
SetJournalAdventurerPage(m_selectedAdventurer);
adventurerPage.gameObject.SetActive(true);
m_adventurerPage.gameObject.SetActive(true);
}
journal.SetActive(true);
m_journal.SetActive(true);
GetComponent<AudioSource>().PlayOneShot(m_openSound,1);
//PlayerController.Instance.cameraMovement = false;
}
public void CloseJournal()
{
GetComponent<AudioSource>().PlayOneShot(m_closeSound,1);
journal.SetActive(false);
adventurerPage.gameObject.SetActive(false);
m_journal.SetActive(false);
m_adventurerPage.gameObject.SetActive(false);
PlayerController.Instance.cameraMovement = true;
GameManager.Instance.uiManager.BlockInput(false);
}
public void SetJournalAdventurerPage(int id)
private void SetJournalAdventurerPage(int id)
{
CharacterData chara = m_availableAdventurers[id];
adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>().text = chara.name;
adventurerPage.Find("AdventurerAvatar").gameObject.GetComponent<Image>().sprite = chara.m_avatar;
m_adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>().text = chara.name;
m_adventurerPage.Find("AdventurerAvatar").gameObject.GetComponent<Image>().sprite = chara.m_avatar;
string cv = "";
foreach (var line in chara.m_dialogueOptions)
{
cv += $"- {line.bulletizedText}\n";
}
adventurerPage.Find("AdventurerCV").gameObject.GetComponent<TMP_Text>().text = cv;
m_adventurerPage.Find("AdventurerCV").gameObject.GetComponent<TMP_Text>().text = cv;
}
public void SetJournalQuestPage()
private void SetJournalQuestPage()
{
Quest quest = QuestManager.Instance.GetActiveQuest();
questPage.Find("QuestName").gameObject.GetComponent<TMP_Text>().text = quest.name;
questPage.Find("QuestDescription").gameObject.GetComponent<TMP_Text>().text = quest.description;
m_questPage.Find("QuestName").gameObject.GetComponent<TMP_Text>().text = quest.name;
m_questPage.Find("QuestDescription").gameObject.GetComponent<TMP_Text>().text = quest.description;
}
public void NextAdventurer()
@@ -113,37 +111,35 @@ public class Journal : MonoBehaviour
{
Quest activeQuest = QuestManager.Instance.GetActiveQuest();
bool success = QuestManager.Instance.RunQuestWithAdventurer(m_availableAdventurers[m_selectedAdventurer], activeQuest);
Debug.Log("THE QUESTR ESULT WAS: " + success);
adventurerPage.gameObject.SetActive(false);
m_adventurerPage.gameObject.SetActive(false);
questPage.Find("QuestResult").gameObject.SetActive(true);
m_questPage.Find("QuestResult").gameObject.SetActive(true);
if (success)
{
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(true);
questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(false);
m_questPage.Find("QuestResult/NextQuest").gameObject.SetActive(true);
m_questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(false);
} else
{
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(false);
questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(true);
m_questPage.Find("QuestResult/NextQuest").gameObject.SetActive(false);
m_questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(true);
}
questPage.Find("QuestResult/QuestResultText").gameObject.GetComponent<TMP_Text>().text = success ? activeQuest.successStr : activeQuest.failedStr;
m_questPage.Find("QuestResult/QuestResultText").gameObject.GetComponent<TMP_Text>().text = success ? activeQuest.successStr : activeQuest.failedStr;
}
public void StartNextQuest()
{
Debug.Log("Starting next day");
questPage.Find("QuestResult").gameObject.SetActive(false);
m_questPage.Find("QuestResult").gameObject.SetActive(false);
QuestManager.Instance.NextQuest();
CloseJournal();
Debug.Log("Started next quest");
}
public void RetryQuest()
{
Debug.Log("Retrying quest");
questPage.Find("QuestResult").gameObject.SetActive(false);
m_questPage.Find("QuestResult").gameObject.SetActive(false);
QuestManager.Instance.RetryQuest();
CloseJournal();
}