Character controller and quest manager #2
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1346
Assets/Scenes/Main.unity
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1346
Assets/Scenes/Main.unity
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Assets/Scenes/Main.unity.meta
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20
Assets/Scripts/BillboardBehaviour.cs
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Assets/Scripts/BillboardBehaviour.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BillboardBehaviour : MonoBehaviour
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{
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private Vector3 initialRotation;
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// Start is called before the first frame update
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void Start()
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{
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initialRotation = transform.rotation.eulerAngles;
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}
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// Update is called once per frame
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void Update()
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{
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transform.LookAt(Camera.main.transform.position);
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transform.rotation = Quaternion.Euler(new Vector3(initialRotation.x, transform.rotation.eulerAngles.y, initialRotation.z));
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}
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}
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11
Assets/Scripts/BillboardBehaviour.cs.meta
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26
Assets/Scripts/PlayerController.cs
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26
Assets/Scripts/PlayerController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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public Vector3 forward;
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public Camera playerCam;
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public float xLimit = 45;
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public float yLimit = 25;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
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float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
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Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
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playerCam.transform.rotation = rotation;
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}
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}
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11
Assets/Scripts/PlayerController.cs.meta
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48
Assets/Scripts/QuestManager.cs
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48
Assets/Scripts/QuestManager.cs
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using System.Collections;
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using System.Collections.Generic;
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||||||
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using UnityEngine;
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public class QuestManager : MonoBehaviour
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{
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public int activeQuest = 0;
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public Quest[] quests = {
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new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _strength: 0, _intelligence: 0, _charisma: 5),
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};
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// Start is called before the first frame update
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void Start()
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{
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foreach (Quest quest in quests)
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{
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Debug.Log(quest.name);
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Debug.Log(quest.description);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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[System.Serializable]
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public class Quest
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{
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public string name;
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public string description;
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public string failedStr;
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public int strength, intelligence, charisma;
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||||||
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public Quest(string _name, string _desc, string _failedStr, int _strength, int _intelligence, int _charisma)
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{
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||||||
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this.name = _name;
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this.description = _desc;
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this.failedStr = _failedStr;
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this.strength = _strength;
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this.intelligence = _intelligence;
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this.charisma = _charisma;
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}
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}
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11
Assets/Scripts/QuestManager.cs.meta
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11
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ProjectSettings/SceneTemplateSettings.json
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Reference in New Issue
Block a user