Character sheet setup #3
8
Assets/Gameobjects.meta
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8
Assets/Gameobjects.meta
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fileFormatVersion: 2
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guid: 43937033b1689e64e8504a87a50f6832
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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48
Assets/Gameobjects/CharacterManager.prefab
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48
Assets/Gameobjects/CharacterManager.prefab
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1 &3948773691345320346
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 6462895877521634942}
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- component: {fileID: 1767811258655682326}
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m_Layer: 0
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m_Name: CharacterManager
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &6462895877521634942
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3948773691345320346}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 365.75354, y: 364.61804, z: -637.4724}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1767811258655682326
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3948773691345320346}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: afced2bc2620add47923c6430dfb713e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_characterDatas:
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- {fileID: 11400000, guid: fe5c0edf44ede8146ac344d9538dafc6, type: 2}
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7
Assets/Gameobjects/CharacterManager.prefab.meta
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7
Assets/Gameobjects/CharacterManager.prefab.meta
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fileFormatVersion: 2
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guid: cdba23405af5bfc41aae17526e8cb01e
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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38
Assets/Scripts/CharacterManager.cs
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38
Assets/Scripts/CharacterManager.cs
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using UnityEngine;
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public class CharacterManager : MonoBehaviour
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{
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public static CharacterManager Instance;
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[SerializeField] private List<CharacterData> m_characterDatas;
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public ReadOnlyCollection<CharacterData> CharacterDatas => m_characterDatas.AsReadOnly();
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private Dictionary<string, bool> m_interviewed = new Dictionary<string, bool>();
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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else
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{
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Debug.LogWarning("There can only be one instance of the CharacterManager class");
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}
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}
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// Returns if a character has been interviewed.
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public bool CharacterInterviewed(string name)
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{
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return m_interviewed.ContainsKey(name);
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}
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// Stores a character as interviewed.
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public void SetInterviewed(string name)
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{
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m_interviewed.Add(name, true);
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}
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}
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11
Assets/Scripts/CharacterManager.cs.meta
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11
Assets/Scripts/CharacterManager.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: afced2bc2620add47923c6430dfb713e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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||||||
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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