Character panel tweaks #7
@@ -29,10 +29,9 @@ public class DialogueController : MonoBehaviour
|
|||||||
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
|
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
|
||||||
|
|
||||||
CharacterManager.Instance.SetInterviewed(characterName);
|
CharacterManager.Instance.SetInterviewed(characterName);
|
||||||
|
|
||||||
PlayerController.Instance.cameraMovement = true;
|
PlayerController.Instance.cameraMovement = true;
|
||||||
// TODO: stop the dialogue and return to gameplay...
|
|
||||||
// TODO: we could probably show a "Quit" button highlighted.
|
m_dialoguePanel.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Debug_NextCharacter()
|
public void Debug_NextCharacter()
|
||||||
|
|||||||
@@ -57,8 +57,17 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
m_characterText.text = "Select an option...";
|
m_characterText.text = "Select an option...";
|
||||||
|
|
||||||
SetupCharacterSheet();
|
SetupCharacterSheet();
|
||||||
m_characterSheet.SetName(characterData.name);
|
|
||||||
m_characterSheet.gameObject.SetActive(true);
|
if (CharacterManager.Instance.CharacterInterviewed(characterData.name))
|
||||||
|
{
|
||||||
|
m_characterSheet.SetName(characterData.name);
|
||||||
|
m_characterSheet.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
// Hide the dialogue panel.
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
m_questionIndexAsked.Clear();
|
m_questionIndexAsked.Clear();
|
||||||
m_questionHolder.gameObject.SetActive(true);
|
m_questionHolder.gameObject.SetActive(true);
|
||||||
|
|||||||
Reference in New Issue
Block a user