using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class CharacterSheet : MonoBehaviour { [SerializeField] private TMP_Text m_characterNameText; [SerializeField] private TMP_Text m_line; [SerializeField] private Transform m_lineHolder; private Dictionary m_lines = new Dictionary(); public void Cleanup() { foreach (var line in m_lines) { Destroy(line.Value); } m_lines.Clear(); } public void SetName(string name) { m_characterNameText.text = name; } // Adds a line to the character sheet. public void AddLine(string lineText) { if (LineExists(lineText)) return; var line = Instantiate(m_line, m_lineHolder); line.text = lineText; line.gameObject.SetActive(true); m_lines.Add(lineText, line.gameObject); } // Returns if the line has already been added. private bool LineExists(string lineText) { return m_lines.ContainsKey(lineText); } }