using System.Collections; using System.Collections.Generic; using UnityEngine; public class DialogueController : MonoBehaviour { [SerializeField] private DialoguePanel m_dialoguePanel; [SerializeField] private List m_characterDatas; // DEBUG - Will need replacing with the character you selected. private void Start() { DisplayCharacterText(m_characterDatas[0]); } public void DisplayCharacterText(CharacterData character) { m_dialoguePanel.Setup(character); } }