using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "CharacterData", menuName = "Characters/Generate Character Data", order = 1)] public class CharacterData : ScriptableObject { public string m_name; public int m_charisma; public int m_strength; public int m_dexterity; public int m_intelligence; // Note - the index of the dialogue will control what question it is linked too. public List m_dialogueOptions; }