using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public static PlayerController Instance; public Vector3 forward; public Camera playerCam; public float xLimit = 45; public float yLimit = 25; public bool cameraMovement = true; private void Awake() { if (Instance == null) { Instance = this; } else { Debug.LogWarning("There can only be one instance of the CharacterManager class"); } } // Update is called once per frame void Update() { if (cameraMovement) { float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1; float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1); Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0); playerCam.transform.rotation = rotation; } } }